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Do we really need Monks?
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<blockquote data-quote="wingsandsword" data-source="post: 1971339" data-attributes="member: 14159"><p>Yeah, I noticed some quotes that I didn't agree with misattributed to me there. I wasn't quite sure about bringing it up (and trying to be polite about it), so thanks for pointing it out for me.</p><p></p><p>There is a reason why people make weapons, it's a lot easier to hurt people with weapons than with your bare hands. From a game standpoint, monks can do it well by trading off armor, most weapons, and a rigid program of training (i.e. alignment/multiclassing restrictions), and that's only the game-mechanical reflection of mental, spiritual and physical training. Fighters get to wear big heavy armor, use just about any weapon, learn a lot more techniques and styles (i.e. feats). and get more HP. </p><p></p><p>I am pro-monk, but I do think that if people want to play a non monastic unarmed combattant, you should be able to do it, but monks do it better. That's an entire core class that at least from a rules standpoint is built to excel at that. A fighter-brawler has a lot more going for him than just his fists, like his armor, that sword he's got strapped to his back he might not use that often, the big piles of HP on his character sheet, and while he might not be able to Flurry of Blows, it's a lot easier for him to Whirlwind Attack or Great Cleave when faced with hoardes of weak opponents.</p><p></p><p>Personally, I wouldn't have any problem letting the Improved Unarmed Strike feat do 1d4 or even 1d6 points of damage, since Monks still get it best, preserving their dedicated niche (and they get even better than 1d6 fairly quickly), and Fighters can improve their unarmed attacks with Weapon Focus/Specialization, Improved Critical, and huge feat trees. Even 1d3 lethal doesn't sound like a lot, but that's the same as coming at you with a pocketknife (small dagger), and has a fair chance of dropping the average guy on the street (Com 1) in one hit. Letting them have 1d4 means that your fists are as deadly as daggers, 1d6 means your punch is as lethal as a 2 foot long sword! Monks only get that because that's all they get really, and mechanically, monks are typically terrible at ranged combat too.</p><p></p><p>Although roleplaying a monk's spiritual growth and philosophy probably doesn't come up in most games, since the person playing a monk in my own campaign is generally in agreement with me on my attitudes on D&D monks, the roleplaying and character development of an ascetic spiritual warrior definitely comes up in my games, being more than just hack n' slash. To me, the Monk class is more than just a fighter/martial-artist/pugilist who is optimized towards unarmed combat, it's represents a philosophy and way of life, much like the Paladin.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1971339, member: 14159"] Yeah, I noticed some quotes that I didn't agree with misattributed to me there. I wasn't quite sure about bringing it up (and trying to be polite about it), so thanks for pointing it out for me. There is a reason why people make weapons, it's a lot easier to hurt people with weapons than with your bare hands. From a game standpoint, monks can do it well by trading off armor, most weapons, and a rigid program of training (i.e. alignment/multiclassing restrictions), and that's only the game-mechanical reflection of mental, spiritual and physical training. Fighters get to wear big heavy armor, use just about any weapon, learn a lot more techniques and styles (i.e. feats). and get more HP. I am pro-monk, but I do think that if people want to play a non monastic unarmed combattant, you should be able to do it, but monks do it better. That's an entire core class that at least from a rules standpoint is built to excel at that. A fighter-brawler has a lot more going for him than just his fists, like his armor, that sword he's got strapped to his back he might not use that often, the big piles of HP on his character sheet, and while he might not be able to Flurry of Blows, it's a lot easier for him to Whirlwind Attack or Great Cleave when faced with hoardes of weak opponents. Personally, I wouldn't have any problem letting the Improved Unarmed Strike feat do 1d4 or even 1d6 points of damage, since Monks still get it best, preserving their dedicated niche (and they get even better than 1d6 fairly quickly), and Fighters can improve their unarmed attacks with Weapon Focus/Specialization, Improved Critical, and huge feat trees. Even 1d3 lethal doesn't sound like a lot, but that's the same as coming at you with a pocketknife (small dagger), and has a fair chance of dropping the average guy on the street (Com 1) in one hit. Letting them have 1d4 means that your fists are as deadly as daggers, 1d6 means your punch is as lethal as a 2 foot long sword! Monks only get that because that's all they get really, and mechanically, monks are typically terrible at ranged combat too. Although roleplaying a monk's spiritual growth and philosophy probably doesn't come up in most games, since the person playing a monk in my own campaign is generally in agreement with me on my attitudes on D&D monks, the roleplaying and character development of an ascetic spiritual warrior definitely comes up in my games, being more than just hack n' slash. To me, the Monk class is more than just a fighter/martial-artist/pugilist who is optimized towards unarmed combat, it's represents a philosophy and way of life, much like the Paladin. [/QUOTE]
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