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Do we really need Monks?
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<blockquote data-quote="kigmatzomat" data-source="post: 1972324" data-attributes="member: 9254"><p>Having seen what Klaus did I thought I'd do something similar for a radically different culture.</p><p></p><p>Native American Spirit Warrior</p><p>No particular name given since there's so much variation from tribe to tribe. This is naturally genericized and being a shameless white american I'm going to refer to them as Indians from now on. The spirit warrior is somewhere between shaman and fighter that deals best with the monsters and spirits that can plague a tribe. </p><p></p><p>Weapon Proficiency: A weapon by any other name... Just change the name and appearance of the monk weapons, and keep them stats. Staff can remain, kama can become tomahawk, etc.</p><p>Armour Class Bonus: Hunter's Awareness </p><p>Flurry of Blows: Storm of Fists</p><p>Unarmed Strike: Remains the same, many Indians wrestled and fought barehanded.</p><p>Stunning blow: remains same, some heroes & great hunters were said to fell even the mighty buffalo with a single strike. </p><p>Evasion: This can remain the same since they were unarmored and learned to dodge</p><p>Fast Movement: Foot races were popular and many indians could run horses into the ground.</p><p>Still Mind: Shaman's Shield. The spirit warrior would fight many monsters and spirits that could charm or beguile and resisting that would be paramount. </p><p>Ki Strike: Spirit Strike. Not only does it hurt monsters but even spirits and the incorporeal can be injured. </p><p>Slow Fall: Many tribes lived in mountainous terrain our would go on quests to the highest trees or mountain tops. </p><p>Purity of Body: This is self-explanatory. The warrior becomes immune to the spirits that cause disease. </p><p>Wholeness of Body: again, self explanatory. They master the magic required to heal.</p><p>Diamond Body: Snake's Gift. Either through great fortitude or a spirit quest to befriend or defeat Snake the warrior becomes immune to all poisons. </p><p>Abundant Step: Trickster's Stride. Like Trickster you can pass through solid objects and appear anywhere without warning.</p><p>Diamond Soul: Shaman's Bane. Magic may have no affect on you.</p><p>Quivering Palm: Count Coup. </p><p>Timeless Body: Same as Purity. </p><p>Tongue of Sun and Moon: Ancestor's Voice. The warrior's link to his ancestor's gives him the knowledge of all languages. </p><p>Empty Body: Spirit Travel. The warrior can enter the spirit realm. </p><p>Perfect Self: True Spirit Warrior. The warrior has become part spirt with much of their strengths and weaknesses.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1972324, member: 9254"] Having seen what Klaus did I thought I'd do something similar for a radically different culture. Native American Spirit Warrior No particular name given since there's so much variation from tribe to tribe. This is naturally genericized and being a shameless white american I'm going to refer to them as Indians from now on. The spirit warrior is somewhere between shaman and fighter that deals best with the monsters and spirits that can plague a tribe. Weapon Proficiency: A weapon by any other name... Just change the name and appearance of the monk weapons, and keep them stats. Staff can remain, kama can become tomahawk, etc. Armour Class Bonus: Hunter's Awareness Flurry of Blows: Storm of Fists Unarmed Strike: Remains the same, many Indians wrestled and fought barehanded. Stunning blow: remains same, some heroes & great hunters were said to fell even the mighty buffalo with a single strike. Evasion: This can remain the same since they were unarmored and learned to dodge Fast Movement: Foot races were popular and many indians could run horses into the ground. Still Mind: Shaman's Shield. The spirit warrior would fight many monsters and spirits that could charm or beguile and resisting that would be paramount. Ki Strike: Spirit Strike. Not only does it hurt monsters but even spirits and the incorporeal can be injured. Slow Fall: Many tribes lived in mountainous terrain our would go on quests to the highest trees or mountain tops. Purity of Body: This is self-explanatory. The warrior becomes immune to the spirits that cause disease. Wholeness of Body: again, self explanatory. They master the magic required to heal. Diamond Body: Snake's Gift. Either through great fortitude or a spirit quest to befriend or defeat Snake the warrior becomes immune to all poisons. Abundant Step: Trickster's Stride. Like Trickster you can pass through solid objects and appear anywhere without warning. Diamond Soul: Shaman's Bane. Magic may have no affect on you. Quivering Palm: Count Coup. Timeless Body: Same as Purity. Tongue of Sun and Moon: Ancestor's Voice. The warrior's link to his ancestor's gives him the knowledge of all languages. Empty Body: Spirit Travel. The warrior can enter the spirit realm. Perfect Self: True Spirit Warrior. The warrior has become part spirt with much of their strengths and weaknesses. [/QUOTE]
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