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Do We Really Need Multiclassing?
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<blockquote data-quote="billd91" data-source="post: 9042806" data-attributes="member: 3400"><p>If multiclassing were removed from the game, players would reinvent it. Even with the ability to pick up a background to help with blending skills, as long as a class offers some kind of mechanical effect, players are going to find ways they want to blend them.</p><p></p><p>What I think you're running up against, particularly with the distaste for multiclassing you developed in 3e, is mostly a clash of styles. As long as a character has a lot of options, and 3e certainly added a lot from feats to skills and level-based wealth driving magic equipment, some types of players were going to map it all out with a plan to maximize their chances of getting the character they want. And that's even without talking about multiclassing and prestige classes. That player may not be you, they may even drive you crazy, but their way of approaching things is as valid as yours.</p></blockquote><p></p>
[QUOTE="billd91, post: 9042806, member: 3400"] If multiclassing were removed from the game, players would reinvent it. Even with the ability to pick up a background to help with blending skills, as long as a class offers some kind of mechanical effect, players are going to find ways they want to blend them. What I think you're running up against, particularly with the distaste for multiclassing you developed in 3e, is mostly a clash of styles. As long as a character has a lot of options, and 3e certainly added a lot from feats to skills and level-based wealth driving magic equipment, some types of players were going to map it all out with a plan to maximize their chances of getting the character they want. And that's even without talking about multiclassing and prestige classes. That player may not be you, they may even drive you crazy, but their way of approaching things is as valid as yours. [/QUOTE]
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Do We Really Need Multiclassing?
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