Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 9042971" data-attributes="member: 6750908"><p>My very first D&D character <em>ever</em>, in AD&D First Edition in 1993, was a single-classed (and very illegal) Elf Monk.</p><p></p><p>I have not played a single-class character since, and I don't intend to ever start.</p><p></p><p>The Third Edition "pick a class every level" style of multiclassing was always bad; to Wizards' credit, they figured it out very early in Third Edition's lifespan and spent all of 3.5's life cycle slapping bandaids on it. It degraded class design to accommodate it, leading to defining class features being delayed until later levels and an accumulation of pointless ribbon features to avoid "dead levels".</p><p></p><p>Finally, for Fourth Edition, Wizards <em>abandoned </em>this system in favor of feat-based multiclassing and the hybrid system in PHB3.</p><p></p><p>The fundamental premise isn't any better in Fifth Edition than it was in Third, and in several ways, the <em>implementation</em> in Fifth Edition is considerably worse.</p><p></p><p>Multiclassing was clunky and weird in AD&D, but it got the job done. Both of the multiclassing systems in 4e are... <em>less than ideal</em>, but they work well enough. Later Pathfinder (1e; I don't know 2e well) supplements, both official and third-party, included much more viable alternatives to the default Third Edition rules. (I wasted countless hours trying to come up with my own.) Even B/X, via a couple of different Gazetteers, had viable proto-multiclassing rules.</p><p></p><p>Multiclassing is an important part of the game. Don't throw the baby out just because <em>some people</em> keep trying to drink the bathwater.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9042971, member: 6750908"] My very first D&D character [I]ever[/I], in AD&D First Edition in 1993, was a single-classed (and very illegal) Elf Monk. I have not played a single-class character since, and I don't intend to ever start. The Third Edition "pick a class every level" style of multiclassing was always bad; to Wizards' credit, they figured it out very early in Third Edition's lifespan and spent all of 3.5's life cycle slapping bandaids on it. It degraded class design to accommodate it, leading to defining class features being delayed until later levels and an accumulation of pointless ribbon features to avoid "dead levels". Finally, for Fourth Edition, Wizards [I]abandoned [/I]this system in favor of feat-based multiclassing and the hybrid system in PHB3. The fundamental premise isn't any better in Fifth Edition than it was in Third, and in several ways, the [I]implementation[/I] in Fifth Edition is considerably worse. Multiclassing was clunky and weird in AD&D, but it got the job done. Both of the multiclassing systems in 4e are... [I]less than ideal[/I], but they work well enough. Later Pathfinder (1e; I don't know 2e well) supplements, both official and third-party, included much more viable alternatives to the default Third Edition rules. (I wasted countless hours trying to come up with my own.) Even B/X, via a couple of different Gazetteers, had viable proto-multiclassing rules. Multiclassing is an important part of the game. Don't throw the baby out just because [I]some people[/I] keep trying to drink the bathwater. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Multiclassing?
Top