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Do We Really Need Multiclassing?
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<blockquote data-quote="Pedantic" data-source="post: 9043724" data-attributes="member: 6690965"><p>I'm actually not sold on the Bard here, it's been through enough changes over the years that I think it could go a lot of ways. I know I very much miss having a musical/performance ability that isn't expressed just through spells in 5e, though I do think Bardic Inspiration is a fun and cool thing. Personally, I could happily slide them down to less spells, more native magic powers, like the Warlock or Artificer.</p><p></p><p>Auras are a classic Paladin thing that's gone a bit by the wayside. I like the idea of them being a bit more flexible, as a manifestation of divine power/attention that's focused on the Paladin changing the world around them. You could make them something you could change with concerted effort, like an anointing ritual that takes time analogous to spell preparation, or even longer term like a between adventures pilgrimage or fast or something.</p><p></p><p>I'd kind of like to see the devoted shapeshifter sit in the Ranger chassis somehow, though maybe it's more of a Barbarian thing. You could definitely do a survivalist type without a supernatural edge at all.</p><p></p><p>Rachel Williamson's take in Paranormal Power is really quite good, and has a solid and interestingly unique mechanic. I can't recommend it enough as a way to do it in 5e.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9043724, member: 6690965"] I'm actually not sold on the Bard here, it's been through enough changes over the years that I think it could go a lot of ways. I know I very much miss having a musical/performance ability that isn't expressed just through spells in 5e, though I do think Bardic Inspiration is a fun and cool thing. Personally, I could happily slide them down to less spells, more native magic powers, like the Warlock or Artificer. Auras are a classic Paladin thing that's gone a bit by the wayside. I like the idea of them being a bit more flexible, as a manifestation of divine power/attention that's focused on the Paladin changing the world around them. You could make them something you could change with concerted effort, like an anointing ritual that takes time analogous to spell preparation, or even longer term like a between adventures pilgrimage or fast or something. I'd kind of like to see the devoted shapeshifter sit in the Ranger chassis somehow, though maybe it's more of a Barbarian thing. You could definitely do a survivalist type without a supernatural edge at all. Rachel Williamson's take in Paranormal Power is really quite good, and has a solid and interestingly unique mechanic. I can't recommend it enough as a way to do it in 5e. [/QUOTE]
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