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<blockquote data-quote="Corinnguard" data-source="post: 9045017" data-attributes="member: 7033886"><p>Maybe the Swordmage needs to borrow this ability from the PF1 Magus: <a href="https://www.d20pfsrd.com/classes/base-classes/Magus/#Arcane_Pool_Su" target="_blank">Magus – d20PFSRD</a> </p><p></p><p>Rewritten with the Swordmage and 5e in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>At 1st level, the Swordmage gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his Swordmage level (minimum 1) + his <a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank">Intelligence</a> modifier. The pool refreshes once per long rest when the Swordmage prepares their spells. </p><p></p><p>At 1st level, a Swordmage can expend 1 point from his arcane pool as an action to grant any weapon he is holding a +1 <a href="https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus" target="_blank">enhancement bonus</a> for 1 minute. For every four levels beyond 1st, the weapon gains another +1 <a href="https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus" target="_blank">enhancement bonus</a>, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.</p><p></p><p>(Sort of like the spell <em>Magic Weapon </em>in 5e. <a href="http://dnd5e.wikidot.com/spell:magic-weapon" target="_blank">Magic Weapon - DND 5th Edition</a>) </p><p></p><p>At 5th level, these bonuses can be used to add any of the following weapon properties: <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/dancing" target="_blank">dancing</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/flaming" target="_blank">flaming</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/flaming-burst" target="_blank">flaming burst</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/frost" target="_blank">frost</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/icy-burst" target="_blank">icy burst</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/keen" target="_blank">keen</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shock" target="_blank">shock</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shocking-burst" target="_blank">shocking burst</a>, <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/speed" target="_blank">speed</a>, or <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/vorpal" target="_blank">vorpal</a>.</p><p></p><p>(Does 5e have anything similar to these weapon properties?) </p><p></p><p>Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.</p><p></p><p>A Swordmage can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9045017, member: 7033886"] Maybe the Swordmage needs to borrow this ability from the PF1 Magus: [URL="https://www.d20pfsrd.com/classes/base-classes/Magus/#Arcane_Pool_Su"]Magus – d20PFSRD[/URL] Rewritten with the Swordmage and 5e in mind. ;) At 1st level, the Swordmage gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his Swordmage level (minimum 1) + his [URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-']Intelligence[/URL] modifier. The pool refreshes once per long rest when the Swordmage prepares their spells. At 1st level, a Swordmage can expend 1 point from his arcane pool as an action to grant any weapon he is holding a +1 [URL='https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus']enhancement bonus[/URL] for 1 minute. For every four levels beyond 1st, the weapon gains another +1 [URL='https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus']enhancement bonus[/URL], to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. (Sort of like the spell [I]Magic Weapon [/I]in 5e. [URL="http://dnd5e.wikidot.com/spell:magic-weapon"]Magic Weapon - DND 5th Edition[/URL]) At 5th level, these bonuses can be used to add any of the following weapon properties: [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/dancing']dancing[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/flaming']flaming[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/flaming-burst']flaming burst[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/frost']frost[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/icy-burst']icy burst[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/keen']keen[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shock']shock[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shocking-burst']shocking burst[/URL], [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/speed']speed[/URL], or [URL='https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/vorpal']vorpal[/URL]. (Does 5e have anything similar to these weapon properties?) Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A Swordmage can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. [/QUOTE]
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