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General Tabletop Discussion
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Do we really need so many classes with Extra Attack?
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<blockquote data-quote="Li Shenron" data-source="post: 6268819" data-attributes="member: 1465"><p><strong>Fighter</strong> gets Extra Attack at levels 5, 11 and 20.</p><p><strong>Barbarian</strong>, <strong>Paladin</strong> and <strong>Ranger</strong> get Extra Attack at level 5.</p><p><strong>Bard</strong> gets Extra Attack at level 8.</p><p></p><p>This ability causes some complications in combat, as recently addressed by Mearls and Thompson in their columns or tweets.</p><p></p><p>It also requires an exceptional rule for multiclassed characters.</p><p></p><p>It might be that at the end Extra Attack won't make it at all into the game, as some gamers are advocating its complete exclusion.</p><p></p><p>I would be in favor of keeping it for the <strong>Fighter</strong>, but why is this really needed for the others? All other classes get only <em>one</em> Extra Attack at best, so it's not really a major narrative element for them, or neither a balancing factor. Why not making Extra Attack(s) a unique feature of the <strong>Fighter</strong> class? It would mean: </p><p></p><p>(1) one more tactical reason to choose Fighter class over others</p><p>(2) one less ad-hoc exception needed in the multiclass rules </p><p>(3) less number of PCs having multiple attacks i.e. more control over abuse and slightly faster combat</p><p>(4) slight strengthening of the Fighter narrative archetype</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6268819, member: 1465"] [B]Fighter[/B] gets Extra Attack at levels 5, 11 and 20. [B]Barbarian[/B], [B]Paladin[/B] and [B]Ranger[/B] get Extra Attack at level 5. [B]Bard[/B] gets Extra Attack at level 8. This ability causes some complications in combat, as recently addressed by Mearls and Thompson in their columns or tweets. It also requires an exceptional rule for multiclassed characters. It might be that at the end Extra Attack won't make it at all into the game, as some gamers are advocating its complete exclusion. I would be in favor of keeping it for the [B]Fighter[/B], but why is this really needed for the others? All other classes get only [I]one[/I] Extra Attack at best, so it's not really a major narrative element for them, or neither a balancing factor. Why not making Extra Attack(s) a unique feature of the [B]Fighter[/B] class? It would mean: (1) one more tactical reason to choose Fighter class over others (2) one less ad-hoc exception needed in the multiclass rules (3) less number of PCs having multiple attacks i.e. more control over abuse and slightly faster combat (4) slight strengthening of the Fighter narrative archetype What do you think? [/QUOTE]
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Do we really need so many classes with Extra Attack?
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