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General Tabletop Discussion
*Dungeons & Dragons
Do we really need so many classes with Extra Attack?
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<blockquote data-quote="Dausuul" data-source="post: 6269467" data-attributes="member: 58197"><p>No, they don't, because your attack with massive bonus damage isn't guaranteed to hit, either. Accuracy cancels out:</p><p></p><p>Two attacks averaging 13 damage with a 50% chance to hit = 13 x average of 1 hit = 13 damage per round</p><p>One attack averaging 26 damage with a 50% chance to hit = 26 x average of 0.5 hits = 13 damage per round</p><p></p><p>To put it another way: Twice as many attacks means twice the average number of hits means twice the damage, so however much damage you deal with one hit, double it. The barbarian averages 13 damage per hit, so that has to be doubled, which means adding 13.</p><p></p><p>Now, you <em>could</em> reduce the size of the damage bonus if you did something like granting advantage on the attack as well. I think the playtest aims at having around a 70% chance to hit on average; advantage turns 70% into 91%. In that case, you could cut the bonus damage to about +7, or 2d6. But then you aren't able to benefit from anything else that might give you advantage.</p><p></p><p>Or you could grant damage on a miss... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6269467, member: 58197"] No, they don't, because your attack with massive bonus damage isn't guaranteed to hit, either. Accuracy cancels out: Two attacks averaging 13 damage with a 50% chance to hit = 13 x average of 1 hit = 13 damage per round One attack averaging 26 damage with a 50% chance to hit = 26 x average of 0.5 hits = 13 damage per round To put it another way: Twice as many attacks means twice the average number of hits means twice the damage, so however much damage you deal with one hit, double it. The barbarian averages 13 damage per hit, so that has to be doubled, which means adding 13. Now, you [I]could[/I] reduce the size of the damage bonus if you did something like granting advantage on the attack as well. I think the playtest aims at having around a 70% chance to hit on average; advantage turns 70% into 91%. In that case, you could cut the bonus damage to about +7, or 2d6. But then you aren't able to benefit from anything else that might give you advantage. Or you could grant damage on a miss... :cool: [/QUOTE]
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Do we really need so many classes with Extra Attack?
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