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General Tabletop Discussion
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Do we really need so many classes with Extra Attack?
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<blockquote data-quote="Dausuul" data-source="post: 6270792" data-attributes="member: 58197"><p></p><p>You're not taking encounter and daily powers into account. I remember my mid-level ranger getting three attacks in a round on a fairly frequent basis; and that's not even considering action points.</p><p></p><p>Anyway, the point is that stacking multiple attacks doesn't touch the action economy if it doesn't let you do anything other than attack. It's just a damage multiplier. Multipliers are a very big deal, of course, and must be watched carefully, but they don't have the unpredictable impact of allowing multiple actions in a row. </p><p></p><p></p><p></p><p>"Extra Attack" is not "Extra Action." If you have Extra Attack, then when you take the attack action, you get one extra swing (or two swings at 11th level). That's it. You don't get to swap in other actions for that extra swing. It's a huge damage boost, as I've been demonstrating, but that's easy to account for.</p><p> </p><p>The only possible impact on the action economy is that it allows a Weaponmaster fighter to burn through multiple superiority dice in a single round. But none of the Weaponmaster's abilities gets much benefit from stacking like that; usually you want to spread them out for a greater total duration. And you only have 3 superiority dice to start with, so you'll run out very fast.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6270792, member: 58197"] [FONT=Verdana][/FONT] You're not taking encounter and daily powers into account. I remember my mid-level ranger getting three attacks in a round on a fairly frequent basis; and that's not even considering action points. Anyway, the point is that stacking multiple attacks doesn't touch the action economy if it doesn't let you do anything other than attack. It's just a damage multiplier. Multipliers are a very big deal, of course, and must be watched carefully, but they don't have the unpredictable impact of allowing multiple actions in a row. "Extra Attack" is not "Extra Action." If you have Extra Attack, then when you take the attack action, you get one extra swing (or two swings at 11th level). That's it. You don't get to swap in other actions for that extra swing. It's a huge damage boost, as I've been demonstrating, but that's easy to account for. The only possible impact on the action economy is that it allows a Weaponmaster fighter to burn through multiple superiority dice in a single round. But none of the Weaponmaster's abilities gets much benefit from stacking like that; usually you want to spread them out for a greater total duration. And you only have 3 superiority dice to start with, so you'll run out very fast. [/QUOTE]
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Do we really need so many classes with Extra Attack?
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