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General Tabletop Discussion
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Do we really need so many classes with Extra Attack?
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<blockquote data-quote="ambroseji" data-source="post: 6271782" data-attributes="member: 6700516"><p>I would also like to mention that I don't feel like the "action economy" is hurt by the multiple attacks. My players are level 9-10 right now, and I have nearly always had multiple fighting classes in the group. </p><p></p><p>Combat did get a little more complex at level 5, but I think that is a perk, not a downside. Combat is fast, but strategic. The weaponmaster fighter and the paladin are able to use smites/superiority to control the battlefield, and having a second attack opens up a lot of options for them after that. Even the dual-wielders (a monk, a ranger) who get three attacks per round complete their turns in under under 5 minutes.</p></blockquote><p></p>
[QUOTE="ambroseji, post: 6271782, member: 6700516"] I would also like to mention that I don't feel like the "action economy" is hurt by the multiple attacks. My players are level 9-10 right now, and I have nearly always had multiple fighting classes in the group. Combat did get a little more complex at level 5, but I think that is a perk, not a downside. Combat is fast, but strategic. The weaponmaster fighter and the paladin are able to use smites/superiority to control the battlefield, and having a second attack opens up a lot of options for them after that. Even the dual-wielders (a monk, a ranger) who get three attacks per round complete their turns in under under 5 minutes. [/QUOTE]
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Community
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Do we really need so many classes with Extra Attack?
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