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General Tabletop Discussion
*Dungeons & Dragons
Do we really need so many classes with Extra Attack?
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<blockquote data-quote="Cleon" data-source="post: 6272225" data-attributes="member: 57383"><p>I think the game needs some way for expert warriors to attack more than once in a round. It just <em>feels</em> right to have a blademaster so proficient that they can cut down two or three opponents with one action, or stab an enemy several times in an eye-blink.</p><p></p><p>The question is, how to achieve it? As has already been pointed out, just giving them an additional attack effectively doubles their damage-dealing capacity, so is unbalancing unless the other classes also have a major power boost at that level.</p><p></p><p>My preferred solution would be to have the number of attacks based on Initiative rolls and give classes level-based bonuses to Initiative. For example, let's say a game uses a d10 for initiative and grants one attack at an initiative of 0-10, two attacks for initiative 11-20, three for 21-30, and so on. Then each +1 of initiative is worth an extra 10% damage, not the 100% of a simple "Extra Attack" ability.</p><p></p><p>That seems more appropriate for an optional extra than a core rule, though, since it adds to the complexity of the game system.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6272225, member: 57383"] I think the game needs some way for expert warriors to attack more than once in a round. It just [I]feels[/I] right to have a blademaster so proficient that they can cut down two or three opponents with one action, or stab an enemy several times in an eye-blink. The question is, how to achieve it? As has already been pointed out, just giving them an additional attack effectively doubles their damage-dealing capacity, so is unbalancing unless the other classes also have a major power boost at that level. My preferred solution would be to have the number of attacks based on Initiative rolls and give classes level-based bonuses to Initiative. For example, let's say a game uses a d10 for initiative and grants one attack at an initiative of 0-10, two attacks for initiative 11-20, three for 21-30, and so on. Then each +1 of initiative is worth an extra 10% damage, not the 100% of a simple "Extra Attack" ability. That seems more appropriate for an optional extra than a core rule, though, since it adds to the complexity of the game system. [/QUOTE]
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Do we really need so many classes with Extra Attack?
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