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General Tabletop Discussion
*TTRPGs General
Do we want one dominant game, and why?
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<blockquote data-quote="Tuft" data-source="post: 5248673" data-attributes="member: 60045"><p>I also think an entry level game needs to be broad, simple and fast-paced. </p><p></p><p>It needs to be broad enough to appeal to those that like to go "traipsing off through fairy rings and interacting with the little people", and actually support this, rather than ridiculing it as WoTC did in its promotion for 4E. You should have things for those not interested in the minutiae of square-by-square movement and intricate interrupt rules, and who are bored by four-hour fights. </p><p></p><p>You know, those that would love to play a "Bishop" character in an "Aliens" game, or one of the non-violent healers the fantasy literature is filled to the brim with. </p><p></p><p>As for fast-paced, one of the things OD&D really had going for it as an entry level game was that it (at least as I remember it) was that it was fast-paced. My at-that-time DM loved big groups - around 10-15 players, and was meticulous with his book keeping - he kept track of every spell effect's duration, the time an alarm would take from we hit the first outpost of the dungeon until the main enemy force was alerted and battle-ready, the speed for enemy spell casters' reinforcements and resupply, everything. His turn-by-turn battle records usually went into the hundreds and two-hundreds of turns - and that was played in one or two game sessions. (as an aside, this numbers of turns meant that strategy actually mattered - outmaneuvering reinforcements, distracting enemy Command and Control, recon and information gathering being of essence.)</p></blockquote><p></p>
[QUOTE="Tuft, post: 5248673, member: 60045"] I also think an entry level game needs to be broad, simple and fast-paced. It needs to be broad enough to appeal to those that like to go "traipsing off through fairy rings and interacting with the little people", and actually support this, rather than ridiculing it as WoTC did in its promotion for 4E. You should have things for those not interested in the minutiae of square-by-square movement and intricate interrupt rules, and who are bored by four-hour fights. You know, those that would love to play a "Bishop" character in an "Aliens" game, or one of the non-violent healers the fantasy literature is filled to the brim with. As for fast-paced, one of the things OD&D really had going for it as an entry level game was that it (at least as I remember it) was that it was fast-paced. My at-that-time DM loved big groups - around 10-15 players, and was meticulous with his book keeping - he kept track of every spell effect's duration, the time an alarm would take from we hit the first outpost of the dungeon until the main enemy force was alerted and battle-ready, the speed for enemy spell casters' reinforcements and resupply, everything. His turn-by-turn battle records usually went into the hundreds and two-hundreds of turns - and that was played in one or two game sessions. (as an aside, this numbers of turns meant that strategy actually mattered - outmaneuvering reinforcements, distracting enemy Command and Control, recon and information gathering being of essence.) [/QUOTE]
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Community
General Tabletop Discussion
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Do we want one dominant game, and why?
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