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Do we want one dominant game, and why?
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<blockquote data-quote="Ariosto" data-source="post: 5251393" data-attributes="member: 80487"><p>These problems are strange to me.</p><p></p><p>If it's perfect, then how come nobody else will play it? Is it really more satisfying not yet to have found a perfect game, yet to feel that there must be something better than having to play a shoddy game or none at all?</p><p></p><p>I can see the possibility of someone being an RPG game junkie.</p><p></p><p>If someone really has a compulsive need to play, then the least-bad case is <em>not</em> to have an addiction satisfied only by "the dominant game". The ideal (if one may so call it) is to be an indiscriminate consumer.</p><p></p><p>For many people, that priority is almost upside down. Sure, a professional Poker player might be in it for the game rather than the company. I understand that Magic The Gathering has tournaments with hefty prizes, too. So, yeah, one might consider that such venues are (I am guessing) more common than high-stakes Contract Bridge.</p><p></p><p>More often, though -- at least in the society familiar to me -- one chooses a game because it suits the social gathering. The people are the priority, socializing the end to which the game is a means. If people are not interested in Scrabble, then maybe it's Mexican Train Dominoes.</p><p></p><p>It's the intersection of common interests and convivial personalities that is most interesting. Faking an interest in this or that might work as a dodge to spend time with an attractive person. In the long run, though, popularity in some arbitrarily big population is probably not as relevant as whether one personally and truly happens to find it fun.</p><p></p><p>If "finding out that the product line is no longer supported" is somehow some big deal to you, then for goodness' sake stay away from WotC-D&D! The next "nth edition" is guaranteed to come along sooner or later and make the present one officially obsolete.</p><p></p><p>If a paper-and-pencil RPG were as buggy as some operating systems, then I guess "support" would matter. That calls for considerably more sheer complexity and clunkiness than I would be interested in anyway.</p><p></p><p>I sure as heck can't see how that's worse than finding nobody with whom to play it! I quite enjoy playing AD&D, and can't see that it really makes any difference at all to the experience that the product line is "unsupported". If for some reason the get-together were canceled, then what I would miss could not be made up by going to a game of 4e with strangers.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5251393, member: 80487"] These problems are strange to me. If it's perfect, then how come nobody else will play it? Is it really more satisfying not yet to have found a perfect game, yet to feel that there must be something better than having to play a shoddy game or none at all? I can see the possibility of someone being an RPG game junkie. If someone really has a compulsive need to play, then the least-bad case is [i]not[/i] to have an addiction satisfied only by "the dominant game". The ideal (if one may so call it) is to be an indiscriminate consumer. For many people, that priority is almost upside down. Sure, a professional Poker player might be in it for the game rather than the company. I understand that Magic The Gathering has tournaments with hefty prizes, too. So, yeah, one might consider that such venues are (I am guessing) more common than high-stakes Contract Bridge. More often, though -- at least in the society familiar to me -- one chooses a game because it suits the social gathering. The people are the priority, socializing the end to which the game is a means. If people are not interested in Scrabble, then maybe it's Mexican Train Dominoes. It's the intersection of common interests and convivial personalities that is most interesting. Faking an interest in this or that might work as a dodge to spend time with an attractive person. In the long run, though, popularity in some arbitrarily big population is probably not as relevant as whether one personally and truly happens to find it fun. If "finding out that the product line is no longer supported" is somehow some big deal to you, then for goodness' sake stay away from WotC-D&D! The next "nth edition" is guaranteed to come along sooner or later and make the present one officially obsolete. If a paper-and-pencil RPG were as buggy as some operating systems, then I guess "support" would matter. That calls for considerably more sheer complexity and clunkiness than I would be interested in anyway. I sure as heck can't see how that's worse than finding nobody with whom to play it! I quite enjoy playing AD&D, and can't see that it really makes any difference at all to the experience that the product line is "unsupported". If for some reason the get-together were canceled, then what I would miss could not be made up by going to a game of 4e with strangers. [/QUOTE]
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