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Do wizards suck? / multiple attacks
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4717582" data-attributes="member: 77687"><p>Wizards are okay - just wish you got an extra at-will per teir, but I could say that for all the classes. </p><p> </p><p>(wotc keep saying they want players to have more choice but they seem obsessed with limiting it. Having more options, through gaining more at-wills and being able to select from a number of encounters/dailies a limited number of times per encounter/day would give more choice, not make characters more 'powerful'. Personal gripe.)</p><p> </p><p>Or if they could add as many powers to their spell book as they could get their hands on and select which ones they could use that day (I don't want vancian back, but a little.)</p><p> </p><p>Some spells need more 'control' especially the at-wills, and Thunderwave should move 1 + wis, not just wis. That way you would get to move them whatever your wis is, even if it was just 1 square. Secondary abilities should make spells work better, not just make them work <em>at all</em>. This goes for all powers for all classes (Special build feature bonuses not included.)</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4717582, member: 77687"] Wizards are okay - just wish you got an extra at-will per teir, but I could say that for all the classes. (wotc keep saying they want players to have more choice but they seem obsessed with limiting it. Having more options, through gaining more at-wills and being able to select from a number of encounters/dailies a limited number of times per encounter/day would give more choice, not make characters more 'powerful'. Personal gripe.) Or if they could add as many powers to their spell book as they could get their hands on and select which ones they could use that day (I don't want vancian back, but a little.) Some spells need more 'control' especially the at-wills, and Thunderwave should move 1 + wis, not just wis. That way you would get to move them whatever your wis is, even if it was just 1 square. Secondary abilities should make spells work better, not just make them work [I]at all[/I]. This goes for all powers for all classes (Special build feature bonuses not included.) [/QUOTE]
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