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Do wizards suck? / multiple attacks
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<blockquote data-quote="KlassyReborn" data-source="post: 4717793" data-attributes="member: 82568"><p>My take on the wizard:</p><p></p><p>If you're complaining that he/she does not have enough hp, that's because you're playing it wrong. As with all previous editions of a wizard, the point is to let the fighter up front while you control from the back. Melee wizards = bad. If you think that wizards are bad, you should have my friend Jonathon in your party. His wizard is a complete asset to our group, and without him, certain things couldn't be accomplished. We ended up flanked by archers on two sides of a canyon, and with his fog spell, allowed us to focus on one set of archers at a time. Also, getting to their at-will powers, thunderwave: keep enemies away from you, like a good wizard should. Ray of frost: slow them so you can run away from them, their cantrips are nice too. Light? I mean sure it's not as good as a sunrod, but hell it's cheaper, and i know i know, 2gp isn't a lot, but it adds up! Mage hand has murky wording so it can be use for many useful things. Like signalling someone. Yeah i'll stop if a spectral hand is waving me down. </p><p></p><p>I think my point is, if you think wizards are bad, you're just bad at playing them. Stick to the simple things like fighter, who are more straight foward.</p></blockquote><p></p>
[QUOTE="KlassyReborn, post: 4717793, member: 82568"] My take on the wizard: If you're complaining that he/she does not have enough hp, that's because you're playing it wrong. As with all previous editions of a wizard, the point is to let the fighter up front while you control from the back. Melee wizards = bad. If you think that wizards are bad, you should have my friend Jonathon in your party. His wizard is a complete asset to our group, and without him, certain things couldn't be accomplished. We ended up flanked by archers on two sides of a canyon, and with his fog spell, allowed us to focus on one set of archers at a time. Also, getting to their at-will powers, thunderwave: keep enemies away from you, like a good wizard should. Ray of frost: slow them so you can run away from them, their cantrips are nice too. Light? I mean sure it's not as good as a sunrod, but hell it's cheaper, and i know i know, 2gp isn't a lot, but it adds up! Mage hand has murky wording so it can be use for many useful things. Like signalling someone. Yeah i'll stop if a spectral hand is waving me down. I think my point is, if you think wizards are bad, you're just bad at playing them. Stick to the simple things like fighter, who are more straight foward. [/QUOTE]
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