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General Tabletop Discussion
*Pathfinder & Starfinder
Do wizards suck? / multiple attacks
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4718657" data-attributes="member: 82732"><p>I think so... rangers are also more squishy than fighters so we don't actually want them to have the same offense.</p><p></p><p>The polearm guy would control the fight. He can cross check the dagger guy as well as butt end him. The concept of jumping in and out is pretty brutal. Unless you start on top of him you're massively disadvantaged and you would LIKELY never get into dagger range. Plus once inside dagger range and being cross checked you would still likely be only able to use one weapon effectively and the other would just tie up your free hand you should be using to defend or control his weapon to some degree.</p><p></p><p>balance is important to the game. The game is broken without balance and some classes become a lot less fun or effective. I'm not saying balance is the only consideration and I am biased towards play balance at the expense of most other considerations but balance is the foundation of any game. People disallow classes, powers, feats and races they feel are imbalanced. Drows can be cool story hooks but lets face it they were massively overpowered compared to other races and this was always a factor in allowing them in a campaign. </p><p></p><p>the combination of multiple attacks with sneak damage hurts game balance. a lot.</p><p></p><p>You're ignoring the increased percentage of sneak damage being applied. </p><p></p><p>No, definitely not if you're trying to get your sneak damage in getting a second attack makes this power more valuable than any other rogue at will. Is the rogue underpowered? It's arguably the best striker, adding more chance of sneak damage is not a good thing.</p><p></p><p>much much better from a balance perspective.</p><p></p><p>+2 staff, +3 Int, 15+2d10+d6 = 41 max. Are you taking some sort of weapon damage modifier on the staff used as an implement? I don't think this is allowed though this area has gotten a lot grayer since the sword mage arrived on scene.</p><p></p><p>does weapon focus add damage to an implement? if so that's not good. </p><p></p><p>making it two attack rolls is overpowered.</p><p></p><p>good stuff.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4718657, member: 82732"] I think so... rangers are also more squishy than fighters so we don't actually want them to have the same offense. The polearm guy would control the fight. He can cross check the dagger guy as well as butt end him. The concept of jumping in and out is pretty brutal. Unless you start on top of him you're massively disadvantaged and you would LIKELY never get into dagger range. Plus once inside dagger range and being cross checked you would still likely be only able to use one weapon effectively and the other would just tie up your free hand you should be using to defend or control his weapon to some degree. balance is important to the game. The game is broken without balance and some classes become a lot less fun or effective. I'm not saying balance is the only consideration and I am biased towards play balance at the expense of most other considerations but balance is the foundation of any game. People disallow classes, powers, feats and races they feel are imbalanced. Drows can be cool story hooks but lets face it they were massively overpowered compared to other races and this was always a factor in allowing them in a campaign. the combination of multiple attacks with sneak damage hurts game balance. a lot. You're ignoring the increased percentage of sneak damage being applied. No, definitely not if you're trying to get your sneak damage in getting a second attack makes this power more valuable than any other rogue at will. Is the rogue underpowered? It's arguably the best striker, adding more chance of sneak damage is not a good thing. much much better from a balance perspective. +2 staff, +3 Int, 15+2d10+d6 = 41 max. Are you taking some sort of weapon damage modifier on the staff used as an implement? I don't think this is allowed though this area has gotten a lot grayer since the sword mage arrived on scene. does weapon focus add damage to an implement? if so that's not good. making it two attack rolls is overpowered. good stuff. [/QUOTE]
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