Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do wizards suck? / multiple attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlockyPS" data-source="post: 4718923" data-attributes="member: 80677"><p><span style="font-family: 'Verdana'"><span style="color: white">Hi All,</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I agree with what CovertOps’s has said above and it brings up an interesting point, that trying to turn a ‘game’ into a realistic simulation is not only folly it can also distort our perception of what is realistic. I know it certainly did for me when I was a kid playing D&D.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Most significantly, the idea of hit points representing how much ‘damage’ a person could take before falling unconscious made me believe that you need to do some sort of terrible crushing blow or deeply piercing thrust to kill a person – where in reality this couldn’t be further from the truth. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A relatively light blow to the temple can easily kill a person or a gentle brush against your neck opening up the carotid artery with a razor sharp sword would see you dead in seconds. So as an earlier poster said, if you want realism you would have to accept that your character can be killed in one strike. No fun at all imho.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Now having been a martial artist for over a decade and trained extensively in weapons I have to say that my favourite weapon combination is two knives/daggers. Imo I think this combination is the hardest to beat and in fact has the advantage over pretty much any weapon.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Times New Roman'">I don’t know what combat experience you have AngryPurpleCyclops but I suspect it has more to do with theory than experience and training. Of course I maybe wrong </span><span style="font-family: 'Wingdings'"><span style="font-family: 'Wingdings'">J</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Your analogy of hitting two tennis balls with two rackets is quite correct, however, this is not how you use two weapons in a fight. Most of the time one is used to parry while one is used to attack. The greatest strength of using 2 knives/daggers is that you can switch between which attacks and which parries in an eye blink. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Movies are certainly to blame for the lack of understanding how weapons are really used. The need to stretch a fight out into an epic 5 minute struggle means that you get a lot of useless clanging and knocking of weapons away. Someone who knows how to use weapons will parry the first attack and not knock it away but keep it and the attacker close. The off-hand then goes on the offensive either attacking the arm/hand holding the weapon or your opponent’s body. A fight is over in less than 2 seconds with someone who knows what they’re doing.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Polearms are large unwieldy weapons, used to great effect in large bodies of men on the battlefield when defending against a charge but much less useful in a one on one encounter. The polearm user will want their first big strike to land home or else the more nimble opponent will be inside and then it’s all over. A Bo (6 foot pole) or a Spear is much more practical in this situation as it is faster to wield and can keep an opponent at bay, however, once inside they’re also pretty harmless. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A sword is much more dangerous, however, the same rules apply. In the same moment one knife parries the other strikes. It’s not a matter of ‘swinging’ a weapon and having to recover it, the two blades work in harmony with each other.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Times New Roman'">Anyway, hope I haven’t over stepped the mark with this little rant for my first post here. Been lurking for ages. Love the site and love the D&D game </span><span style="font-family: 'Wingdings'"><span style="font-family: 'Wingdings'">J</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Cheers</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">BlockyPS</span></span></span></p></blockquote><p></p>
[QUOTE="BlockyPS, post: 4718923, member: 80677"] [FONT=Verdana][COLOR=white]Hi All,[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I agree with what CovertOps’s has said above and it brings up an interesting point, that trying to turn a ‘game’ into a realistic simulation is not only folly it can also distort our perception of what is realistic. I know it certainly did for me when I was a kid playing D&D.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Most significantly, the idea of hit points representing how much ‘damage’ a person could take before falling unconscious made me believe that you need to do some sort of terrible crushing blow or deeply piercing thrust to kill a person – where in reality this couldn’t be further from the truth. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]A relatively light blow to the temple can easily kill a person or a gentle brush against your neck opening up the carotid artery with a razor sharp sword would see you dead in seconds. So as an earlier poster said, if you want realism you would have to accept that your character can be killed in one strike. No fun at all imho.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Now having been a martial artist for over a decade and trained extensively in weapons I have to say that my favourite weapon combination is two knives/daggers. Imo I think this combination is the hardest to beat and in fact has the advantage over pretty much any weapon.[/COLOR][/SIZE][/FONT] [SIZE=3][COLOR=white][FONT=Times New Roman]I don’t know what combat experience you have AngryPurpleCyclops but I suspect it has more to do with theory than experience and training. Of course I maybe wrong [/FONT][FONT=Wingdings][FONT=Wingdings]J[/FONT][/FONT][/COLOR][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Your analogy of hitting two tennis balls with two rackets is quite correct, however, this is not how you use two weapons in a fight. Most of the time one is used to parry while one is used to attack. The greatest strength of using 2 knives/daggers is that you can switch between which attacks and which parries in an eye blink. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Movies are certainly to blame for the lack of understanding how weapons are really used. The need to stretch a fight out into an epic 5 minute struggle means that you get a lot of useless clanging and knocking of weapons away. Someone who knows how to use weapons will parry the first attack and not knock it away but keep it and the attacker close. The off-hand then goes on the offensive either attacking the arm/hand holding the weapon or your opponent’s body. A fight is over in less than 2 seconds with someone who knows what they’re doing.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Polearms are large unwieldy weapons, used to great effect in large bodies of men on the battlefield when defending against a charge but much less useful in a one on one encounter. The polearm user will want their first big strike to land home or else the more nimble opponent will be inside and then it’s all over. A Bo (6 foot pole) or a Spear is much more practical in this situation as it is faster to wield and can keep an opponent at bay, however, once inside they’re also pretty harmless. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]A sword is much more dangerous, however, the same rules apply. In the same moment one knife parries the other strikes. It’s not a matter of ‘swinging’ a weapon and having to recover it, the two blades work in harmony with each other.[/COLOR][/SIZE][/FONT] [SIZE=3][COLOR=white][FONT=Times New Roman]Anyway, hope I haven’t over stepped the mark with this little rant for my first post here. Been lurking for ages. Love the site and love the D&D game [/FONT][FONT=Wingdings][FONT=Wingdings]J[/FONT][/FONT][/COLOR][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Cheers[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]BlockyPS[/COLOR][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do wizards suck? / multiple attacks
Top