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Do wizards suck? / multiple attacks
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<blockquote data-quote="Goumindong" data-source="post: 4732320" data-attributes="member: 70874"><p>He is wrong. It meets all the definitions of hindering terrain and any other definition obsoletes the entire concept of hindering terrain since it can never be used anywhere ever for anything and doesn't actually exist.[It in fact cannot then exist by any definition that excludes damaging areas created by players]</p><p></p><p>There are further intent objections[these powers would be stupidly hilariously overpowered without them, excuse me while i slide you into and out of a wall of fire 10 times and instant kill just about anything that isn't immune to fire by the time you get slide powers. E.G. Wizard Wall of Fire(blood mage boosted) + High int warlord "own the battlefield" = Kill nearly any non-fire immune encounter in one shot. ] In that "there is no way wizards was that stupid to put such exploit prone mechanics into the game"[frankly makes the original blade cascade look weak]</p><p></p><p>And then there is also the explicit balance argument in that its completely and utterly retardedly, unbalanced and will ruin your game the instant you let your wizard get away with it.</p><p></p><p>So, if you want to play a broken game against the intent of the creators while also not being able as a DM to ever use hindering terrain for anything without simply fudging the rules, go right ahead.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4732320, member: 70874"] He is wrong. It meets all the definitions of hindering terrain and any other definition obsoletes the entire concept of hindering terrain since it can never be used anywhere ever for anything and doesn't actually exist.[It in fact cannot then exist by any definition that excludes damaging areas created by players] There are further intent objections[these powers would be stupidly hilariously overpowered without them, excuse me while i slide you into and out of a wall of fire 10 times and instant kill just about anything that isn't immune to fire by the time you get slide powers. E.G. Wizard Wall of Fire(blood mage boosted) + High int warlord "own the battlefield" = Kill nearly any non-fire immune encounter in one shot. ] In that "there is no way wizards was that stupid to put such exploit prone mechanics into the game"[frankly makes the original blade cascade look weak] And then there is also the explicit balance argument in that its completely and utterly retardedly, unbalanced and will ruin your game the instant you let your wizard get away with it. So, if you want to play a broken game against the intent of the creators while also not being able as a DM to ever use hindering terrain for anything without simply fudging the rules, go right ahead. [/QUOTE]
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