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Do wizards suck? / multiple attacks
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<blockquote data-quote="keterys" data-source="post: 4732625" data-attributes="member: 43019"><p>p61 specifically calls out several examples and gives rules to apply to terrain to determine if it is hindering. Of course, we're still talking about _terrain_. No form of anything that isn't terrain could be Hindering Terrain, by definition.</p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>Still correct.</p><p></p><p></p><p></p><p>Since... when? I mean, do the following powers qualify?</p><p>Consecrated Ground (PH65) - movable zone, damages enemies</p><p>Seal of Protection (PH71) - ends enemy movement on entering</p><p>Hunger of Hadar (PH134) - deals damage and blocks LOS (even though hindering terrain by definition allows LOS)</p><p>Tendrils of Thuban (PH135) - zone that is attacked and immobilized each round, but isn't automatic on entering</p><p>Stinking Cloud (PH161) - movable zone that damages and blocks LOS</p><p>Wall of Fire (PH163) - wall conjuration that damages creatures in it and slows movement through it, blocks LOS</p><p>Wall of Ice (PH165) - area wall that deals damage if you start next to it (so does WoF), but worth finding out if damaging area when you start counts</p><p>Cloudkill (PH166) - movable zone that damages but does not block LOS</p><p></p><p>None of them mention terrain at any point, if that helps.</p><p></p><p>Some things do, of course - many powers have 'squares are considered difficult terrain' or 'the area is difficult terrain', but I'd find it most useful to know how far reaching you think the RAW apply here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Correct again.</p><p></p><p></p><p></p><p>Yep - so, Wall of Fire (a conjuration) does not get the save to stop being forced into it, right? I mean, that was the one this discussion was started on, and it's neither difficult terrain nor a zone that might create a terrain effect. It even blocks line of sight. It's almost flaunting how much it's not hindering terrain at every turn.</p></blockquote><p></p>
[QUOTE="keterys, post: 4732625, member: 43019"] p61 specifically calls out several examples and gives rules to apply to terrain to determine if it is hindering. Of course, we're still talking about _terrain_. No form of anything that isn't terrain could be Hindering Terrain, by definition. Correct. Still correct. Since... when? I mean, do the following powers qualify? Consecrated Ground (PH65) - movable zone, damages enemies Seal of Protection (PH71) - ends enemy movement on entering Hunger of Hadar (PH134) - deals damage and blocks LOS (even though hindering terrain by definition allows LOS) Tendrils of Thuban (PH135) - zone that is attacked and immobilized each round, but isn't automatic on entering Stinking Cloud (PH161) - movable zone that damages and blocks LOS Wall of Fire (PH163) - wall conjuration that damages creatures in it and slows movement through it, blocks LOS Wall of Ice (PH165) - area wall that deals damage if you start next to it (so does WoF), but worth finding out if damaging area when you start counts Cloudkill (PH166) - movable zone that damages but does not block LOS None of them mention terrain at any point, if that helps. Some things do, of course - many powers have 'squares are considered difficult terrain' or 'the area is difficult terrain', but I'd find it most useful to know how far reaching you think the RAW apply here :) Correct again. Yep - so, Wall of Fire (a conjuration) does not get the save to stop being forced into it, right? I mean, that was the one this discussion was started on, and it's neither difficult terrain nor a zone that might create a terrain effect. It even blocks line of sight. It's almost flaunting how much it's not hindering terrain at every turn. [/QUOTE]
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