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<blockquote data-quote="kitsune9" data-source="post: 4897445" data-attributes="member: 18507"><p>I'm probably more in the middle of the road and it depends upon the investment required for the character. </p><p></p><p>For example, dying in an RPGA game in 3.x was a major hassle. I did everything I could to keep my character alive, choosing my fights instead of just charging in, and considered <strong><em>surviving </em></strong>a module more important than actually winning in it.</p><p></p><p>If I saw players at the table doing stupid stuff that was risking getting my character killed, I tended to get short with them really quick and would metagame to get them to cut it out and pay attention.</p><p></p><p>In our home campaigns when I played, it's a little different. Dying is a hassle, but it may not be the end-all outcome like it could be in a regimented campaign in the RPGA. The same player who makes a doofus move in the home campaign doesn't bother me as much if he gets my character killed, because I can roll with it and keep on going.</p><p></p><p>On another take, I don't want to play the same character for years and years on end. Once I get them up there in levels and the DM is done with the campaign, it's time to retire. I feel as a more well-rounded player and gamer if I get to try other things, new games, and new character types so my typical character length is about a year to two years.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4897445, member: 18507"] I'm probably more in the middle of the road and it depends upon the investment required for the character. For example, dying in an RPGA game in 3.x was a major hassle. I did everything I could to keep my character alive, choosing my fights instead of just charging in, and considered [B][I]surviving [/I][/B]a module more important than actually winning in it. If I saw players at the table doing stupid stuff that was risking getting my character killed, I tended to get short with them really quick and would metagame to get them to cut it out and pay attention. In our home campaigns when I played, it's a little different. Dying is a hassle, but it may not be the end-all outcome like it could be in a regimented campaign in the RPGA. The same player who makes a doofus move in the home campaign doesn't bother me as much if he gets my character killed, because I can roll with it and keep on going. On another take, I don't want to play the same character for years and years on end. Once I get them up there in levels and the DM is done with the campaign, it's time to retire. I feel as a more well-rounded player and gamer if I get to try other things, new games, and new character types so my typical character length is about a year to two years. [/QUOTE]
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