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<blockquote data-quote="Doc_Klueless" data-source="post: 4897832" data-attributes="member: 261"><p>If for some reason a character does not "click" with me, I immediately kill it and make a new one (with DM/GM approval). I'm there to have fun. It's imperative that I like my character and care about him. </p><p></p><p>I've actually only done this twice. Same campaign. DM couldn't catch his stride or feel for the campaign and changed its tone twice. He was more than willing to let me switch to better match the tone of the campaign.</p><p></p><p>With that out of the way: I'm very careful when I make a character. I never make a character that doesn't appeal to me. I'm open to any role (striker, healer, etc.) that is needed by the team. But that's only a small portion of the character. I come up with quirks, backstory, etc. that appeals to me, increases my by-in to the character and, thus, vastly increases my enjoyment of that character. All of which fuels my caring for him.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 4897832, member: 261"] If for some reason a character does not "click" with me, I immediately kill it and make a new one (with DM/GM approval). I'm there to have fun. It's imperative that I like my character and care about him. I've actually only done this twice. Same campaign. DM couldn't catch his stride or feel for the campaign and changed its tone twice. He was more than willing to let me switch to better match the tone of the campaign. With that out of the way: I'm very careful when I make a character. I never make a character that doesn't appeal to me. I'm open to any role (striker, healer, etc.) that is needed by the team. But that's only a small portion of the character. I come up with quirks, backstory, etc. that appeals to me, increases my by-in to the character and, thus, vastly increases my enjoyment of that character. All of which fuels my caring for him. [/QUOTE]
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