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<blockquote data-quote="CharlesRyan" data-source="post: 4900392" data-attributes="member: 5265"><p>I recently had cause to list my dozen or so favourite movies and books. In each of those two-dozen instances, there's a character (often several) that I care about--if I didn't care, the story just wouldn't be interesting, let alone one of my favourites.</p><p></p><p>Count me as one of those people who have played dozens and dozens of characters over the years. To one extent or another, I've cared about every one of them. Just like in books and movies, some have developed more traction than others. So I can't claim that I care <em>equally</em> about all of them, but if I don't care about a character, I'll eventually ditch it and roll up another, or quit the campaign. Like a story with no sympathetic or interesting characters, what's the point?</p><p></p><p>For me, a campaign is really getting somewhere when the players care about the NPCs. . . .</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4900392, member: 5265"] I recently had cause to list my dozen or so favourite movies and books. In each of those two-dozen instances, there's a character (often several) that I care about--if I didn't care, the story just wouldn't be interesting, let alone one of my favourites. Count me as one of those people who have played dozens and dozens of characters over the years. To one extent or another, I've cared about every one of them. Just like in books and movies, some have developed more traction than others. So I can't claim that I care [I]equally[/I] about all of them, but if I don't care about a character, I'll eventually ditch it and roll up another, or quit the campaign. Like a story with no sympathetic or interesting characters, what's the point? For me, a campaign is really getting somewhere when the players care about the NPCs. . . . [/QUOTE]
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