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Do you agree with WotC selling errata?
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<blockquote data-quote="Imaro" data-source="post: 3322189" data-attributes="member: 48965"><p>Not asking for perfection, I'm smart enough to realize its a mathematical impossibility. Not even sure where this assumption came from. What I'm asking for is if WotC makes a change to rules they have already published, and includes said rules in future "compatible" material then their customers who have already bought the rules to said game should be able to recieve those clarifications and changes free of charge.</p><p></p><p></p><p></p><p>Base rules do. They provide a basis for the house-rules, etc. This was flaunted as one of 3.x's major draws over older editions. Concise and clear rules. If you don't have a set of base rules what makes one person's game D&D and not GURPS or Hero or Earthdawn? Answer, the rules. Add-ons and variants are just that, optional. The rules on the other hand should be a baseline for all players. If someone joins my campaign I don't give them a list of every rule in my game. I give them a list of the exceptions and add-ons or variants I will use. </p><p>Oh yeah, some clarification: the baseline are the rules they publish, so as long as there are published, official rules there is a baseline. </p><p>So I guess your argument is the old a DM can do whatever so no rule is ever broken, the game can never be wrong, because you...yes you, have the power to change anything. Hogwash, with this thinking they shouldn't hire editors,playtesters etc.</p><p></p><p></p><p></p><p>Once again I am buying the rules to a game, not a book. My money spent on the Dungeons and Dragons 3.5 rules system entitles me to that rules system, and any changes made to the 3.5 rules system, since technically, once any rule is changed "officially" I no longer have what I paid for, the "official" 3.5 rules set.</p><p></p><p>Sorry don't buy the whole book argument, since that is not what I'm paying for. It is a rules set and I don't understand why people dance around this.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3322189, member: 48965"] Not asking for perfection, I'm smart enough to realize its a mathematical impossibility. Not even sure where this assumption came from. What I'm asking for is if WotC makes a change to rules they have already published, and includes said rules in future "compatible" material then their customers who have already bought the rules to said game should be able to recieve those clarifications and changes free of charge. Base rules do. They provide a basis for the house-rules, etc. This was flaunted as one of 3.x's major draws over older editions. Concise and clear rules. If you don't have a set of base rules what makes one person's game D&D and not GURPS or Hero or Earthdawn? Answer, the rules. Add-ons and variants are just that, optional. The rules on the other hand should be a baseline for all players. If someone joins my campaign I don't give them a list of every rule in my game. I give them a list of the exceptions and add-ons or variants I will use. Oh yeah, some clarification: the baseline are the rules they publish, so as long as there are published, official rules there is a baseline. So I guess your argument is the old a DM can do whatever so no rule is ever broken, the game can never be wrong, because you...yes you, have the power to change anything. Hogwash, with this thinking they shouldn't hire editors,playtesters etc. Once again I am buying the rules to a game, not a book. My money spent on the Dungeons and Dragons 3.5 rules system entitles me to that rules system, and any changes made to the 3.5 rules system, since technically, once any rule is changed "officially" I no longer have what I paid for, the "official" 3.5 rules set. Sorry don't buy the whole book argument, since that is not what I'm paying for. It is a rules set and I don't understand why people dance around this. [/QUOTE]
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