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Do you allow a spell to be identified before counterspelling?
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<blockquote data-quote="iserith" data-source="post: 8220402" data-attributes="member: 97077"><p>Countering or hampering counterspell is actually fairly easy in the encounter design itself and there's no need of using optional or house rules that may slow the game down. Some options:</p><p></p><p>Have more than one caster. Both casters also have <em>counterspell.</em> Or have a single caster with multiple heads that can act as multiple casters - that's both effective <em>and </em>gross.</p><p></p><p>Put the caster in an advantageous position, such as on top of a platform more than 60 feet above the PCs. This limits some spell options for the spellcaster, but puts them out of reach for <em>counterspell</em>. Cover the platform's sides in razorvine or spiders or flammable oil for extra fun.</p><p></p><p>Areas of darkness that obscure the caster from the PCs can also help, depending on how that is set up. Blinding hazards can also be neat - ground-up glass blowing in the wind or bright flashing lights. As well, <em>greater invisibility</em>.</p><p></p><p>Put pressure on the PC caster so they cast <em>shield </em>or <em>absorb elements</em> or the like to eat their reaction.</p><p></p><p>And if you want to have some arguments at the table, give the caster innate spellcasting that removes all components. If the spell can't be perceived, it can't be counterspelled. Retain a lawyer before trying this.</p></blockquote><p></p>
[QUOTE="iserith, post: 8220402, member: 97077"] Countering or hampering counterspell is actually fairly easy in the encounter design itself and there's no need of using optional or house rules that may slow the game down. Some options: Have more than one caster. Both casters also have [I]counterspell.[/I] Or have a single caster with multiple heads that can act as multiple casters - that's both effective [I]and [/I]gross. Put the caster in an advantageous position, such as on top of a platform more than 60 feet above the PCs. This limits some spell options for the spellcaster, but puts them out of reach for [I]counterspell[/I]. Cover the platform's sides in razorvine or spiders or flammable oil for extra fun. Areas of darkness that obscure the caster from the PCs can also help, depending on how that is set up. Blinding hazards can also be neat - ground-up glass blowing in the wind or bright flashing lights. As well, [I]greater invisibility[/I]. Put pressure on the PC caster so they cast [I]shield [/I]or [I]absorb elements[/I] or the like to eat their reaction. And if you want to have some arguments at the table, give the caster innate spellcasting that removes all components. If the spell can't be perceived, it can't be counterspelled. Retain a lawyer before trying this. [/QUOTE]
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Do you allow a spell to be identified before counterspelling?
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