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General Tabletop Discussion
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Do you allow a spell to be identified before counterspelling?
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<blockquote data-quote="Blue" data-source="post: 8220746" data-attributes="member: 20564"><p>ORIGINAL: What was the problem with it? It's rather easy for a caster to avoid, and intelligent casters (both PC and opposition) should be taking those precautions when they can.</p><p></p><p>EDIT: I see from a later post that the issue was that the players were counterspelling all the time, and you disliked counterspelling them as it negates their action and wastes a slot.</p><p></p><p>Just like it seems every attacker knows about area of effect and spreads out, many/most casters able to cast 3rd+ level spells should probably know of Counterspell. And just like spreading out, there are tricks they can use to avoid it that should be standard nature. Here's a few easy ones.</p><p></p><ul> <li data-xf-list-type="ul">Range is only 60', many spells are longer than that.</li> <li data-xf-list-type="ul">If you can't observe the casting you can't counterspell it. Subtle metamagic is an easy one. Invisibility works if there are no verbal components.</li> <li data-xf-list-type="ul">Move out of line-of-site, Ready a spell (which explicitly casts it) to trigger when you can see a foe, move back. This also uses their reaction, so they can't Counterspell back.</li> <li data-xf-list-type="ul">A caster only has a single reaction per round. If you have multiple casters on your side, use this. Will they disable an earlier spell and let you unleash a big one, or not in which case use a lesser spell. Or if they use reaction for Shield, Absorb Elements, Hellish Rebuke or something else.</li> <li data-xf-list-type="ul">A caster only has a set number of slots - run them down. This works best against PCs, since foe casters usually only have a single combat a day to worry about.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 8220746, member: 20564"] ORIGINAL: What was the problem with it? It's rather easy for a caster to avoid, and intelligent casters (both PC and opposition) should be taking those precautions when they can. EDIT: I see from a later post that the issue was that the players were counterspelling all the time, and you disliked counterspelling them as it negates their action and wastes a slot. Just like it seems every attacker knows about area of effect and spreads out, many/most casters able to cast 3rd+ level spells should probably know of Counterspell. And just like spreading out, there are tricks they can use to avoid it that should be standard nature. Here's a few easy ones. [LIST] [*]Range is only 60', many spells are longer than that. [*]If you can't observe the casting you can't counterspell it. Subtle metamagic is an easy one. Invisibility works if there are no verbal components. [*]Move out of line-of-site, Ready a spell (which explicitly casts it) to trigger when you can see a foe, move back. This also uses their reaction, so they can't Counterspell back. [*]A caster only has a single reaction per round. If you have multiple casters on your side, use this. Will they disable an earlier spell and let you unleash a big one, or not in which case use a lesser spell. Or if they use reaction for Shield, Absorb Elements, Hellish Rebuke or something else. [*]A caster only has a set number of slots - run them down. This works best against PCs, since foe casters usually only have a single combat a day to worry about. [/LIST] [/QUOTE]
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Do you allow a spell to be identified before counterspelling?
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