Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you allow a spell to be identified before counterspelling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="auburn2" data-source="post: 8221126" data-attributes="member: 6855259"><p>So I have found it is more or less impossible to use counterspell and identify spell as written. When it gets to the BBEG's turn it is far easier to say he casts a fireball, at which point wizard will come up and say "I counterspell him". I know this makes the spell decidedly more powerful.</p><p></p><p>The only way to not do this is to break up BBEGs turn into two parts - he starts casting do you want to counterspell, no ok he finishes casting and a big ball fire erupts around you. This gets very clunky when used over and over again every turn. </p><p></p><p>On the flip side if the BBEG has counterspell I would find it pretty difficult to use logic to determine if they would use it. It is the same kind of thing - Lich sees cleric start casting bless, decides not to counterspell and saves reaction and slot. So I play it the same for the bad guys, they know the spell and decide whether or not to counter.</p><p></p><p>Thematically this is magic, so they don't actually know the spell ahead of time but by having counterspell prepared they are connected to the weave and get a compelling idea of whether they should cast it. If the PC chooses to cast it after they hear the spell, it is not because they knew what the spell was but because it was prepared and they felt the need to cast it. So although in gameplay it is BBEG casts fireball, PC counterspells, thematically it is BBEG starts casting and based on the disturbance in the weave you feel you should counterspell, PC counterspells, whew it was a fireball.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8221126, member: 6855259"] So I have found it is more or less impossible to use counterspell and identify spell as written. When it gets to the BBEG's turn it is far easier to say he casts a fireball, at which point wizard will come up and say "I counterspell him". I know this makes the spell decidedly more powerful. The only way to not do this is to break up BBEGs turn into two parts - he starts casting do you want to counterspell, no ok he finishes casting and a big ball fire erupts around you. This gets very clunky when used over and over again every turn. On the flip side if the BBEG has counterspell I would find it pretty difficult to use logic to determine if they would use it. It is the same kind of thing - Lich sees cleric start casting bless, decides not to counterspell and saves reaction and slot. So I play it the same for the bad guys, they know the spell and decide whether or not to counter. Thematically this is magic, so they don't actually know the spell ahead of time but by having counterspell prepared they are connected to the weave and get a compelling idea of whether they should cast it. If the PC chooses to cast it after they hear the spell, it is not because they knew what the spell was but because it was prepared and they felt the need to cast it. So although in gameplay it is BBEG casts fireball, PC counterspells, thematically it is BBEG starts casting and based on the disturbance in the weave you feel you should counterspell, PC counterspells, whew it was a fireball. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you allow a spell to be identified before counterspelling?
Top