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Do you allow a spell to be identified before counterspelling?
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<blockquote data-quote="MNblockhead" data-source="post: 8222209" data-attributes="member: 6796661"><p>I use Xanathar's with a twist of handwaving. </p><p></p><p>First, in general, I don't like stating "the evil wizard is casting fireball", I rather describe the wizard casting and the results of the spell if perceptible. My players are I like more tactical play and this encourages cooperation if you have multiple spell casters, and add more risk and suspense to counter-spell. Xanathar's identify-as-a-reaction rule makes the iconic wizard battle a team sports.</p><p></p><p>BUT all that is more fun with big bads and gets sloggy when used for EVERY encounter with an enemy spell caster. </p><p></p><p>As the players become more familiar with certain types of enemies and their spells, I'll just start stating that the Acolyte of Orcus is cast bless. Similarly, a generally figure that a higher level wizard will be able to know what lower-level, common spells are being cast, esp, if in their spell book. Unless, there is a good in-story explanation for an enemy wizard having a very different way of casting the spell. </p><p></p><p>What is fun with this, is that if the party finds themselves in very foreign lands, they may find that they can no longer instantly know what spells are being cast, even if very common, low level spells. It is another way to make to create that sense of unease and uncertainty when in foreign areas.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8222209, member: 6796661"] I use Xanathar's with a twist of handwaving. First, in general, I don't like stating "the evil wizard is casting fireball", I rather describe the wizard casting and the results of the spell if perceptible. My players are I like more tactical play and this encourages cooperation if you have multiple spell casters, and add more risk and suspense to counter-spell. Xanathar's identify-as-a-reaction rule makes the iconic wizard battle a team sports. BUT all that is more fun with big bads and gets sloggy when used for EVERY encounter with an enemy spell caster. As the players become more familiar with certain types of enemies and their spells, I'll just start stating that the Acolyte of Orcus is cast bless. Similarly, a generally figure that a higher level wizard will be able to know what lower-level, common spells are being cast, esp, if in their spell book. Unless, there is a good in-story explanation for an enemy wizard having a very different way of casting the spell. What is fun with this, is that if the party finds themselves in very foreign lands, they may find that they can no longer instantly know what spells are being cast, even if very common, low level spells. It is another way to make to create that sense of unease and uncertainty when in foreign areas. [/QUOTE]
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Do you allow a spell to be identified before counterspelling?
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