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Do you allow adult situations in your games?
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<blockquote data-quote="Unwise" data-source="post: 6506624" data-attributes="member: 98008"><p>All sorts of terrors happen off camera in my games. It is always either off camera or preventable. It is just not enjoyable for anybody to have the DM sit there and describe atrocities you can't do anything about. Sure they might walk in an see the bodies of previous sacrificial victims, but there will only be one on the altar about to get stabbed if there is something they can do about it.</p><p></p><p>I play a lot of Star Wars games and the most common cause of death for all PCs is suicide. Nobody wants to be taken alive by the Empire. The same goes in my Scales of War D&D game. Everybody knows you are better off dead than captured. Given that my PCs take the threats so seriously, there is nothing I need to do as a DM to enforce the fact. I am happy to not bring up horrid topics, because my players just assume that it is all in the mix off camera.</p><p></p><p>I recently had a very dark sub-plot where the players were avenging the spirit of a brave little boy that died trying to protect his mum from raiders. It was a tragic story, but they had agency in it. They avenged the family and reunited the little boy's spirit with his mum and dad and gave him a proper burial. There was a brief round of thanks from the ghosts who came back to claim their boy and the gods let it be known they were pleased. The darker a plot, the more agency the PCs have to have so it doesn't just feel like they are watching a snuff film.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6506624, member: 98008"] All sorts of terrors happen off camera in my games. It is always either off camera or preventable. It is just not enjoyable for anybody to have the DM sit there and describe atrocities you can't do anything about. Sure they might walk in an see the bodies of previous sacrificial victims, but there will only be one on the altar about to get stabbed if there is something they can do about it. I play a lot of Star Wars games and the most common cause of death for all PCs is suicide. Nobody wants to be taken alive by the Empire. The same goes in my Scales of War D&D game. Everybody knows you are better off dead than captured. Given that my PCs take the threats so seriously, there is nothing I need to do as a DM to enforce the fact. I am happy to not bring up horrid topics, because my players just assume that it is all in the mix off camera. I recently had a very dark sub-plot where the players were avenging the spirit of a brave little boy that died trying to protect his mum from raiders. It was a tragic story, but they had agency in it. They avenged the family and reunited the little boy's spirit with his mum and dad and gave him a proper burial. There was a brief round of thanks from the ghosts who came back to claim their boy and the gods let it be known they were pleased. The darker a plot, the more agency the PCs have to have so it doesn't just feel like they are watching a snuff film. [/QUOTE]
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