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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you allow Bluff/Sense Motive (and others) between PCs?
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<blockquote data-quote="azhrei_fje" data-source="post: 4614333" data-attributes="member: 12966"><p>I've got a little intra-party strife going on IMC right now. This is an online game using MapTool and Ventrllo for voip. Seems the rogue has been doing "rogue things" and got caught: <em>detect magic</em> by three different spellcasters found magic auras on the rogue and the party hasn't found any magic items yet (they were 2nd level at the time; just advanced to 3rd).</p><p></p><p>The rogue tried to talk his way out of it. (The story is actually much longer than that.) Should I make secret Sense Motive checks for the other PCs as they deal with the rogue? The rogue has NOT told me he's making Bluff checks, so I would need to roll those myself, too.</p><p></p><p>In general, I don't like making checks for PCs without their direction to do so. However, I feel that the players are missing out on all of the non-verbal (or in this case, non-written) clues they would normally have: tone of voice, facial expressions, body posture, and so on.</p><p></p><p>I also rolled an Intelligence check for the PCs when the rogue recapped what he remembered of events to see if the PCs remembered it differently. The rogue's player has not indicated to me whether he gave the false story on purpose, but as the character <u>were THERE<u> when it happened, it seemed reasonable to roll the check. I then told the players whose characters succeeded to refer to the chat log from the online session so that they (the players) could refresh their memory as to what occurred.</u></u></p><p><u><u></u></u></p><p><u><u>Given all of the above should I: (1) roll skill checks without a request from the players, and (2) roll Int checks to determine if the PC remembers something that the player has forgotten?</u></u></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4614333, member: 12966"] I've got a little intra-party strife going on IMC right now. This is an online game using MapTool and Ventrllo for voip. Seems the rogue has been doing "rogue things" and got caught: [i]detect magic[/i] by three different spellcasters found magic auras on the rogue and the party hasn't found any magic items yet (they were 2nd level at the time; just advanced to 3rd). The rogue tried to talk his way out of it. (The story is actually much longer than that.) Should I make secret Sense Motive checks for the other PCs as they deal with the rogue? The rogue has NOT told me he's making Bluff checks, so I would need to roll those myself, too. In general, I don't like making checks for PCs without their direction to do so. However, I feel that the players are missing out on all of the non-verbal (or in this case, non-written) clues they would normally have: tone of voice, facial expressions, body posture, and so on. I also rolled an Intelligence check for the PCs when the rogue recapped what he remembered of events to see if the PCs remembered it differently. The rogue's player has not indicated to me whether he gave the false story on purpose, but as the character [u]were THERE[u] when it happened, it seemed reasonable to roll the check. I then told the players whose characters succeeded to refer to the chat log from the online session so that they (the players) could refresh their memory as to what occurred. Given all of the above should I: (1) roll skill checks without a request from the players, and (2) roll Int checks to determine if the PC remembers something that the player has forgotten?[/u][/u] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you allow Bluff/Sense Motive (and others) between PCs?
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