Do you allow druids in your campaign?

Do you allow druids in your campaign?

  • Yes.

    Votes: 49 86.0%
  • No.

    Votes: 4 7.0%
  • Only as NPCs.

    Votes: 2 3.5%
  • Other (Explain below)

    Votes: 2 3.5%


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My vote is number 3....

Druids, to me, just don't seem much to make sense as a PC class. I mean, if a player wants to be a city hating tree hugging hippy, then he won't get along too well with the other players that like to do things like enter towns and sleep indoors. IMC, Druids are little more than cultists, and why should they be allowed as PCs and while no other cultists are allowed?
 

There aren't any druids in my campaign because the Druids of my world are a lot like those of Shannara -- ancient sorcerers and keepers of knowledge, all but vanished now. The also didn't fit the fact that I run in an 18th century highly technological and Christianized campaign setting. I tinkered with the class and replaced it with a nature-oriented monotheistic priest called the Vicar.
 

Damn right I allow druids - they're an important and powerful force, especially with the gnoll tribes of the area called the Drakkath under the control of one particular hierarchy.

Also, they are part of an interesting conflict IMC, which involves some higher levels of technology and bio-engineering - the battle between nature and 'progress'...
 

Druids don't seem to be too popluar with my gaming group but nobody has banned them. I think its an interesting class but perhaps a little to focused.
 

Being the only one to vote "No," I'm thinking I better explain myself, hehe.

I voted "No" with my previous D&D campaign in mind, since I'm not currently running one at this point in time.

My KoK campaign, entitled "The Price of Progress," was about the other side of the coin, so to speak. Set in the Brandobia, the PCs were people aligned with the ones cutting the trees down, and not the other way around... I made two rules: (1) No Druids, or EcoActivist Character types, and (2) No elves. The former is somewhat easy to understand, and the latter had to do with the fact that the elves in this area (central Brandobia) are all Wood Elves. (In my campaign, you need a very convincing argument to play something directly opposed to the established tone of the campaign...)

So at that point, the inclusion of a character-type that would run, by its very essence, apart from the direction the campaign was going, would be counter-productive...

Just as I would not allow a Paladin in an all-evil party campaign, I would not allow a Druid in such a campaign as detailed above... :cool:
 




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