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Do You Allow Evil PCs?
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<blockquote data-quote="CRGreathouse" data-source="post: 1911576" data-attributes="member: 474"><p>No restrictions here.</p><p></p><p>In actual practice, though, my players don't choose their alignment as such; they play their characters and I inform them of any shifts in their alignment 'on the fly'. Generally new characters are good (possibly neutral), and as play progresses the party turns evil. This has happened so many times I almost assume it's the nature of the game. It starts subtle -- occasional greed and less-than-pure means to generally good ends, then to overt greed and larceny. From there, outright mercenary behavior comes next, at which point any remaining good PCs generally desert the group. Alliances with powerful evil forces comes next: we've had a party ally with a giant evil snake (the Ha-Naga) as well as the archdevil Calandrian.</p><p></p><p>Sigh... it's the price I pay for free will.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1911576, member: 474"] No restrictions here. In actual practice, though, my players don't choose their alignment as such; they play their characters and I inform them of any shifts in their alignment 'on the fly'. Generally new characters are good (possibly neutral), and as play progresses the party turns evil. This has happened so many times I almost assume it's the nature of the game. It starts subtle -- occasional greed and less-than-pure means to generally good ends, then to overt greed and larceny. From there, outright mercenary behavior comes next, at which point any remaining good PCs generally desert the group. Alliances with powerful evil forces comes next: we've had a party ally with a giant evil snake (the Ha-Naga) as well as the archdevil Calandrian. Sigh... it's the price I pay for free will. [/QUOTE]
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