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Do You Allow Evil PCs?
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<blockquote data-quote="Virel" data-source="post: 1913336" data-attributes="member: 24633"><p>In mature groups I've played and DM'd adventure parties that were "evil". This worked fine however it was only with experienced players and a co-DM that was on the same page. Our evil characters were almost always lawful evil and most of the evil came from being pragmatic. The prisoners are a problem? Kill them. You don't want to tell us where the kidnapped princess is, fine. Abee, string this man up by the feet so we can skin him live until he decides to cooperate. And then do exactly that. The mission was important and time was not going to be wasted quibbling about "moral" issues, action was going to be taken. "Granny killing" was viewed as waste of time, senseless risk and waste of resources unless necessary for the mission, then it would done without hesistation in the most efficient manner the party could muster. These groups didn't betray each other etc as order an organization was very important to achieveing the goal.</p><p></p><p>Players I don't know and haven't played with, I are not allowed to play evil PC's when I DM. If I learn I can trust them not to disrupt the party and spoil the fun for the other players, then I may allow them to create an evil character.</p></blockquote><p></p>
[QUOTE="Virel, post: 1913336, member: 24633"] In mature groups I've played and DM'd adventure parties that were "evil". This worked fine however it was only with experienced players and a co-DM that was on the same page. Our evil characters were almost always lawful evil and most of the evil came from being pragmatic. The prisoners are a problem? Kill them. You don't want to tell us where the kidnapped princess is, fine. Abee, string this man up by the feet so we can skin him live until he decides to cooperate. And then do exactly that. The mission was important and time was not going to be wasted quibbling about "moral" issues, action was going to be taken. "Granny killing" was viewed as waste of time, senseless risk and waste of resources unless necessary for the mission, then it would done without hesistation in the most efficient manner the party could muster. These groups didn't betray each other etc as order an organization was very important to achieveing the goal. Players I don't know and haven't played with, I are not allowed to play evil PC's when I DM. If I learn I can trust them not to disrupt the party and spoil the fun for the other players, then I may allow them to create an evil character. [/QUOTE]
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