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Do you allow flighted Player characters to carry other Player characters?
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<blockquote data-quote="kigmatzomat" data-source="post: 9678907" data-attributes="member: 9254"><p>Yes but in accordance to the table's encumbrance rules. I don't usually mix and match encumbrances based on travel mode. So If the winged Solar has full ground movement rate while carrying (strengthx14)lbs, they have the same weight allowance for flight. If they lose 20ft of ground movement while carrying (strengthx14)lbs, they lose 20ft of flight movement.</p><p></p><p> I sometimes apply a "no saddle" penalty or require athletics/acrobatics.</p><p></p><p>So example scenarios:</p><ul> <li data-xf-list-type="ul">Human Wizard casts <em>fly</em> on themself while the Goliath Barbarian tries to hold on to them. A) wizard gear + goliath+ goliath gear is likely greater than wizard strength x30, so nothing happens. B) if the wizard had drunk a strength potion or something so it could manage it, apply the table's normal rules for speed reduction. The goliath will need to make periodic athletics checks to hold onto the wizard.</li> <li data-xf-list-type="ul">Human Wizard casts <em>fly</em> on the Goliath Barbarian, who will carry the wizard . Since wizard + wizard gear + goliath gear is likely less than goliath strength x30, off they go. Goliath will periodically need to make athletics tests to continue holding wizard+gear.</li> <li data-xf-list-type="ul">Human Wizard casts <em>fly</em> on the Goliath Barbarian. Wizard plans to "ride" the goliath. Since wizard + wizard gear + goliath gear is likely less than goliath strength x30, off they go. Wizard will need to make acrobatic/ athletics checks to stay on. Combat maneuvers wil add disadvantage.</li> <li data-xf-list-type="ul">Human Wizard casts <em>fly</em> on the Goliath Barbarian for the 37th time. Wizard plans to "ride" the goliath. Goliath at this point has a custom backpack with stirrups and a saddlehorn. Wizard will need to make acrobatic/ athletics checks to stay on during combat.</li> <li data-xf-list-type="ul">Human Wizard casts <em>fly</em> on the Goliath Barbarian for the 64th time. Wizard plans to "ride" the goliath. Goliath at this point has a custom backpack crossed with a combat saddle where the wizard straps in. Wizard will need to make acrobatic/ athletics checks to escape the saddle in less than 2 rounds.</li> </ul></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9678907, member: 9254"] Yes but in accordance to the table's encumbrance rules. I don't usually mix and match encumbrances based on travel mode. So If the winged Solar has full ground movement rate while carrying (strengthx14)lbs, they have the same weight allowance for flight. If they lose 20ft of ground movement while carrying (strengthx14)lbs, they lose 20ft of flight movement. I sometimes apply a "no saddle" penalty or require athletics/acrobatics. So example scenarios: [LIST] [*]Human Wizard casts [i]fly[/i] on themself while the Goliath Barbarian tries to hold on to them. A) wizard gear + goliath+ goliath gear is likely greater than wizard strength x30, so nothing happens. B) if the wizard had drunk a strength potion or something so it could manage it, apply the table's normal rules for speed reduction. The goliath will need to make periodic athletics checks to hold onto the wizard. [*]Human Wizard casts [i]fly[/i] on the Goliath Barbarian, who will carry the wizard . Since wizard + wizard gear + goliath gear is likely less than goliath strength x30, off they go. Goliath will periodically need to make athletics tests to continue holding wizard+gear. [*]Human Wizard casts [i]fly[/i] on the Goliath Barbarian. Wizard plans to "ride" the goliath. Since wizard + wizard gear + goliath gear is likely less than goliath strength x30, off they go. Wizard will need to make acrobatic/ athletics checks to stay on. Combat maneuvers wil add disadvantage. [*]Human Wizard casts [i]fly[/i] on the Goliath Barbarian for the 37th time. Wizard plans to "ride" the goliath. Goliath at this point has a custom backpack with stirrups and a saddlehorn. Wizard will need to make acrobatic/ athletics checks to stay on during combat. [*]Human Wizard casts [i]fly[/i] on the Goliath Barbarian for the 64th time. Wizard plans to "ride" the goliath. Goliath at this point has a custom backpack crossed with a combat saddle where the wizard straps in. Wizard will need to make acrobatic/ athletics checks to escape the saddle in less than 2 rounds. [/LIST] [/QUOTE]
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