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Do you allow long rests in the dungeon?
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<blockquote data-quote="miggyG777" data-source="post: 7922318" data-attributes="member: 6987582"><p>Haha, now we both opened a thread. I'll delete mine.</p><p></p><p>On topic:</p><p></p><p>I think that the question is worded somewhat ambiguously though. Letting people try to rest in the dungeon is not equal to letting them go through with it.</p><p></p><p>I can see many DMs answering the posed question with yes. Because who wouldn't let the party<em> try </em>to rest.</p><p>Indirectly however they will disallow it by confronting them with consequences such as wandering monsters or worse.</p><p>Which in my book would be disallowing or making long rests highly improbable in dungeons.</p><p></p><p>I like to tell my party upfront that a long rest will be impossible in a dungeon, especially since I do 36h long rests.</p><p>They are meant to be taken in SAFE environments where the party can relax comfortably. A dungeon is almost guaranteed not a safe environment in my game.</p><p></p><p>A dungeon to me is meant to be a war of attrition, the deeper the PCs delve the better prepared they should be and also have resources to make their way back. I don't mind to have a reset button, i.e. a shrine or something that restores the parties HP / spells in large dungeons, but allowing them a long rest would certainly break the feel that I am aiming for.</p></blockquote><p></p>
[QUOTE="miggyG777, post: 7922318, member: 6987582"] Haha, now we both opened a thread. I'll delete mine. On topic: I think that the question is worded somewhat ambiguously though. Letting people try to rest in the dungeon is not equal to letting them go through with it. I can see many DMs answering the posed question with yes. Because who wouldn't let the party[I] try [/I]to rest. Indirectly however they will disallow it by confronting them with consequences such as wandering monsters or worse. Which in my book would be disallowing or making long rests highly improbable in dungeons. I like to tell my party upfront that a long rest will be impossible in a dungeon, especially since I do 36h long rests. They are meant to be taken in SAFE environments where the party can relax comfortably. A dungeon is almost guaranteed not a safe environment in my game. A dungeon to me is meant to be a war of attrition, the deeper the PCs delve the better prepared they should be and also have resources to make their way back. I don't mind to have a reset button, i.e. a shrine or something that restores the parties HP / spells in large dungeons, but allowing them a long rest would certainly break the feel that I am aiming for. [/QUOTE]
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Do you allow long rests in the dungeon?
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