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General Tabletop Discussion
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Do you allow long rests in the dungeon?
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<blockquote data-quote="pogre" data-source="post: 7922398" data-attributes="member: 6588"><p>It depends. It's pretty "mega-gamey", but one of the things I like to do is have the players make the random encounter rolls. In a normal traffic area for the dungeon it is typically a 1 on a d6 per hour generates an encounter. The players on watch roll the dice one at a time for their watch.</p><p></p><p>I justify it in game by saying the die type and frequency represents the noises and shadows they hear and see respectively. If they get in an out of the way cavern or other quiet spot the roll might be a 1 on a d12 once per a watch (3 or 4 hours). This also helps convey the sense that some places in the dungeon are safer than others.</p><p></p><p>I know this method is not for everyone and would break immersion for many. However, my group is deeply on the Game side of playing and they like it.</p><p></p><p>Besides, the moans that go up when that dastardly 1 shows up makes this rbdm grin!</p></blockquote><p></p>
[QUOTE="pogre, post: 7922398, member: 6588"] It depends. It's pretty "mega-gamey", but one of the things I like to do is have the players make the random encounter rolls. In a normal traffic area for the dungeon it is typically a 1 on a d6 per hour generates an encounter. The players on watch roll the dice one at a time for their watch. I justify it in game by saying the die type and frequency represents the noises and shadows they hear and see respectively. If they get in an out of the way cavern or other quiet spot the roll might be a 1 on a d12 once per a watch (3 or 4 hours). This also helps convey the sense that some places in the dungeon are safer than others. I know this method is not for everyone and would break immersion for many. However, my group is deeply on the Game side of playing and they like it. Besides, the moans that go up when that dastardly 1 shows up makes this rbdm grin! [/QUOTE]
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Do you allow long rests in the dungeon?
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