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General Tabletop Discussion
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Do you allow long rests in the dungeon?
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<blockquote data-quote="abirdcall" data-source="post: 7922510" data-attributes="member: 6748898"><p>I said 'no' but there are circumstances where it is hazy whether they would still considered to be in the dungeon. Let's say they find a friendly settlement and arrange rest there under their protection. Then yes, that's a case where they can long rest in the middle of their adventure.</p><p></p><p>We moved to a system where the DM determines if a rest is possible because it wasn't fun to be constantly interrupted by random encounters. It was just a slog and people weren't having fun. So now the party might ask the DM can we long rest here? If they are out on adventure that answer is going to be no.</p><p></p><p>Similar problems occur with Leomund's Tiny Hut too so we just don't use the spell. It's not worth the headache and disruption of pacing.</p><p></p><p>In a game with overland travel we go further to say that the party must rest in a friendly settlement or similar secure location to get a long rest. This way they can have several encounters over the course of their travels and have them actually mean something.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7922510, member: 6748898"] I said 'no' but there are circumstances where it is hazy whether they would still considered to be in the dungeon. Let's say they find a friendly settlement and arrange rest there under their protection. Then yes, that's a case where they can long rest in the middle of their adventure. We moved to a system where the DM determines if a rest is possible because it wasn't fun to be constantly interrupted by random encounters. It was just a slog and people weren't having fun. So now the party might ask the DM can we long rest here? If they are out on adventure that answer is going to be no. Similar problems occur with Leomund's Tiny Hut too so we just don't use the spell. It's not worth the headache and disruption of pacing. In a game with overland travel we go further to say that the party must rest in a friendly settlement or similar secure location to get a long rest. This way they can have several encounters over the course of their travels and have them actually mean something. [/QUOTE]
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Do you allow long rests in the dungeon?
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