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General Tabletop Discussion
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Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
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<blockquote data-quote="CleverNickName" data-source="post: 7515629" data-attributes="member: 50987"><p>We are, but it hasn't really come up. Most of the time, the players want to use downtime to craft antitoxins and healing potions. I imagine if one of the more exotic situations in XGE ever comes up, I'll choose the result that is most appropriate for the situation and the character's level.</p><p></p><p>For Carousing, I'd probably let the story decide which contacts were made and how strong they are instead of randomly rolling them. And for buying magic items, I'll probably choose the table (or even the item) myself rather than let it be random. That way, the player won't spend all that downtime looking for something they can't use or afford, and I don't have to worry about giving out too many magic items, or magic items that are too over/under powered for the characters.</p><p></p><p>I might change my mind later if it doesn't play well with my group...but like I said, it hasn't come up yet. For the most part, they trust me to keep the story lively and interesting, and I trust them to not cheat or exploit the rules.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7515629, member: 50987"] We are, but it hasn't really come up. Most of the time, the players want to use downtime to craft antitoxins and healing potions. I imagine if one of the more exotic situations in XGE ever comes up, I'll choose the result that is most appropriate for the situation and the character's level. For Carousing, I'd probably let the story decide which contacts were made and how strong they are instead of randomly rolling them. And for buying magic items, I'll probably choose the table (or even the item) myself rather than let it be random. That way, the player won't spend all that downtime looking for something they can't use or afford, and I don't have to worry about giving out too many magic items, or magic items that are too over/under powered for the characters. I might change my mind later if it doesn't play well with my group...but like I said, it hasn't come up yet. For the most part, they trust me to keep the story lively and interesting, and I trust them to not cheat or exploit the rules. [/QUOTE]
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Community
General Tabletop Discussion
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Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
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