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General Tabletop Discussion
*Dungeons & Dragons
Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7516554" data-attributes="member: 6801585"><p>Wrong way to look at it imo. This is not about fairness, this is about: "Only ask players to roll for something when rolling actually results in more fun for the group."</p><p></p><p>Now in the current situation I'd say: When failing just means paying more money and spending more time, that doesn't result in more fun for the players. Also it apparently brings up issues with balance and rule interpretations which are the reason you created this thread in the first place, so it also doesn't seem to result in more fun for the DM (or at least results in more work than benefit).</p><p></p><p>So if a system just brings problems and no fun, I question if that system should even be in place.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7516554, member: 6801585"] Wrong way to look at it imo. This is not about fairness, this is about: "Only ask players to roll for something when rolling actually results in more fun for the group." Now in the current situation I'd say: When failing just means paying more money and spending more time, that doesn't result in more fun for the players. Also it apparently brings up issues with balance and rule interpretations which are the reason you created this thread in the first place, so it also doesn't seem to result in more fun for the DM (or at least results in more work than benefit). So if a system just brings problems and no fun, I question if that system should even be in place. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
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