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General Tabletop Discussion
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Do you allow magic to be purchased in your 1E AD&D games?
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<blockquote data-quote="airwalkrr" data-source="post: 3228587" data-attributes="member: 12460"><p>Been a while since we played 1e. When we started out magic was ridiculously rare. I think we were level 5 before we even saw a healing potion. It was a hardcore campaign. When I started DMing for the group, I eased things up just a little. There were occassional "magic shops," but they didn't stock magic items so much as supplies for creating magic items, namely potions and scrolls. If the PCs knew the right people, they could arrange to purchase magic items however. I had an organization called the League of Ventures that often sponsored adventuring parties and their leader crafted potions that were for sale to members and allies only. The PCs only rarely took them up on it. That was kind of a hybrid 1e/2e/3e game though.</p><p></p><p>My current campaign is a hybrid 1e/2e/3e game as well (although it is now more 3e than 1e). But I maintain the flavor of 1e by making magic rare. Potions are occassionally gifted by NPCs to PCs with similar goals. Minor divine scrolls and potions are usually available at temples for very high prices. The only city with shops that actually keep magic items in stock regularly is Greyhawk, and even then most are scroll or potion shops. Maldin and Elenderi's allegedly CAN get a hold of almost any magic item, but one must be on good terms with the owners and be willing to fork over a lot of cash in advance. The occassional random magic item can be found in various shops, but they are pricey and jealously guarded. My PCs can never just waltz into a shop and buy whatever they want.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3228587, member: 12460"] Been a while since we played 1e. When we started out magic was ridiculously rare. I think we were level 5 before we even saw a healing potion. It was a hardcore campaign. When I started DMing for the group, I eased things up just a little. There were occassional "magic shops," but they didn't stock magic items so much as supplies for creating magic items, namely potions and scrolls. If the PCs knew the right people, they could arrange to purchase magic items however. I had an organization called the League of Ventures that often sponsored adventuring parties and their leader crafted potions that were for sale to members and allies only. The PCs only rarely took them up on it. That was kind of a hybrid 1e/2e/3e game though. My current campaign is a hybrid 1e/2e/3e game as well (although it is now more 3e than 1e). But I maintain the flavor of 1e by making magic rare. Potions are occassionally gifted by NPCs to PCs with similar goals. Minor divine scrolls and potions are usually available at temples for very high prices. The only city with shops that actually keep magic items in stock regularly is Greyhawk, and even then most are scroll or potion shops. Maldin and Elenderi's allegedly CAN get a hold of almost any magic item, but one must be on good terms with the owners and be willing to fork over a lot of cash in advance. The occassional random magic item can be found in various shops, but they are pricey and jealously guarded. My PCs can never just waltz into a shop and buy whatever they want. [/QUOTE]
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Do you allow magic to be purchased in your 1E AD&D games?
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