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*TTRPGs General
Do you allow resurrection-type magic in your campaign?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1679857" data-attributes="member: 6584"><p>That about sums it up for me!</p><p></p><p>A possible problem I can see is death magic - it becomes a whole world of hurt worse in a game with no raise dead/etc.</p><p></p><p>I'd either make those 'plot device only' spells or would consider having them drop people to -1 HP instead of killing them... It's not a very satisfying way to have all the hard work put into a character gone from a single and often arbitary feeling dice roll.</p><p></p><p></p><p>I don't think losing a level is a light price to pay. In the campaigns I've played in, where getting bought back from the dead is easily accesable, a lost level will take several months of sessions to gain back. That's not exactly a 'throw them around like confetti' type of spell? Generally, I've only seen players raise characters that they really liked... Although I've not got to the point where True Resurection was freely available.</p><p></p><p>My favorite alternative was to steal Fate Points from WRFP - start with some number - if you 'die' then you spend one to have a miraculous escape and turn up unconcious/lost/whatever. Earn more from completing world shaking quests. Figure they've got lots of dramatic potential and fit the genre really well, YMMV.</p><p></p><p>Like others have said - permenant crits could also work. Found them particularly satisfying in Cyberpunk style games - where it pushes people towards weirdo mechanical replacements rather than turning them into a derranged 1 legged 1 armed 'hop' fighter.</p><p></p><p></p><p></p><p></p><p></p><p>Amazing how things look from a different perspective. </p><p></p><p>I can see where you're coming from with that view of it. And I see it could be a total game killer, particularly depending on how the players arrived at the decision. If it's out of frustration, then it probably is. Likewise if it's an idea the DM finds abhorrent.</p><p></p><p>But, I think it's a pretty cool idea - shows some inventiveness, risk taking and a willingness to explore their abilities. Personally, if a whole party did it, I'd say it was time for a few sessions adventuring in the afterlife... or possibly wake up with 'everything gone wrong' (tm). Think it could be a lot of fun. Could really add to the story - depending on how the DM handled it.</p><p></p><p></p><p>My 2 cents: I don't think believable and high level Dnd gel very well. To me the default higher level game is closer to Superheroes than Realistic fantasy... It's all about the wuxia powers!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1679857, member: 6584"] That about sums it up for me! A possible problem I can see is death magic - it becomes a whole world of hurt worse in a game with no raise dead/etc. I'd either make those 'plot device only' spells or would consider having them drop people to -1 HP instead of killing them... It's not a very satisfying way to have all the hard work put into a character gone from a single and often arbitary feeling dice roll. I don't think losing a level is a light price to pay. In the campaigns I've played in, where getting bought back from the dead is easily accesable, a lost level will take several months of sessions to gain back. That's not exactly a 'throw them around like confetti' type of spell? Generally, I've only seen players raise characters that they really liked... Although I've not got to the point where True Resurection was freely available. My favorite alternative was to steal Fate Points from WRFP - start with some number - if you 'die' then you spend one to have a miraculous escape and turn up unconcious/lost/whatever. Earn more from completing world shaking quests. Figure they've got lots of dramatic potential and fit the genre really well, YMMV. Like others have said - permenant crits could also work. Found them particularly satisfying in Cyberpunk style games - where it pushes people towards weirdo mechanical replacements rather than turning them into a derranged 1 legged 1 armed 'hop' fighter. Amazing how things look from a different perspective. I can see where you're coming from with that view of it. And I see it could be a total game killer, particularly depending on how the players arrived at the decision. If it's out of frustration, then it probably is. Likewise if it's an idea the DM finds abhorrent. But, I think it's a pretty cool idea - shows some inventiveness, risk taking and a willingness to explore their abilities. Personally, if a whole party did it, I'd say it was time for a few sessions adventuring in the afterlife... or possibly wake up with 'everything gone wrong' (tm). Think it could be a lot of fun. Could really add to the story - depending on how the DM handled it. My 2 cents: I don't think believable and high level Dnd gel very well. To me the default higher level game is closer to Superheroes than Realistic fantasy... It's all about the wuxia powers! [/QUOTE]
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Do you allow resurrection-type magic in your campaign?
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