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Do you allow the Spiked Chain in 3.5 as-is?
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<blockquote data-quote="Feyd Rautha" data-source="post: 1807651" data-attributes="member: 19364"><p>You don't allow monks in your game??? What kind of... *calming breath*. </p><p></p><p>Look, not to tell you how to run your business just to let you know my experience. A little trust for WotC goes a long way when paired with a good DM. I see a lot of complaints about spiked chains and tripping and other things, but these things have either been culled from the system (mercurial greatsword is a 3.0 weapon) or balanced (monkey grip in Complete Warrior) or have been playtested into balance (a lot of this other stuff).</p><p></p><p>Nothing ever said that you can't use the same stuff on the PCs. I would never give up the ability to use a monk or a spiked chain wielder as a villan.</p><p></p><p>How is this unbalancing in a world of fantastic creatures? An ogre has a +10 to his trip checks due to his size and strength. Add a level of barbarian and don't use the "crap array" (as I call it) for stats and that number skyrockets. Large and huge creatures just treat a spiked chain guy as any other medium sized nuisance. Oh... and dwarves get a racial +4 to their trip checks. That's +8 for an 18 str dwarven fighter.</p><p></p><p>NPCs/monsters think too! So they see this guy using a spiked chain and they go around him. Or in the case of NPC parties, they let the spellcasters counter the fighters by attacking their will saves.</p><p></p><p>Overall, if a character is going to twink out a player is going to find a way. The good thing is though that you are not alone. You have this forum where you can come and ask questions about how to deal with situations if they arise in game. Overall there is no problem/piece of equipment/spell/feat/class that isn't balance if you think about what the downside of it actually is.</p><p></p><p>Peace...</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 1807651, member: 19364"] You don't allow monks in your game??? What kind of... *calming breath*. Look, not to tell you how to run your business just to let you know my experience. A little trust for WotC goes a long way when paired with a good DM. I see a lot of complaints about spiked chains and tripping and other things, but these things have either been culled from the system (mercurial greatsword is a 3.0 weapon) or balanced (monkey grip in Complete Warrior) or have been playtested into balance (a lot of this other stuff). Nothing ever said that you can't use the same stuff on the PCs. I would never give up the ability to use a monk or a spiked chain wielder as a villan. How is this unbalancing in a world of fantastic creatures? An ogre has a +10 to his trip checks due to his size and strength. Add a level of barbarian and don't use the "crap array" (as I call it) for stats and that number skyrockets. Large and huge creatures just treat a spiked chain guy as any other medium sized nuisance. Oh... and dwarves get a racial +4 to their trip checks. That's +8 for an 18 str dwarven fighter. NPCs/monsters think too! So they see this guy using a spiked chain and they go around him. Or in the case of NPC parties, they let the spellcasters counter the fighters by attacking their will saves. Overall, if a character is going to twink out a player is going to find a way. The good thing is though that you are not alone. You have this forum where you can come and ask questions about how to deal with situations if they arise in game. Overall there is no problem/piece of equipment/spell/feat/class that isn't balance if you think about what the downside of it actually is. Peace... [/QUOTE]
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Do you allow the Spiked Chain in 3.5 as-is?
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