Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you allow the Spiked Chain in 3.5 as-is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mayanglyph" data-source="post: 1818729" data-attributes="member: 25428"><p>Exactly.</p><p></p><p>The spiked chain games that I've played in are constant exercises of 5' moves and trip/AoO max'ing. Many enemies can't effectively mount an attack on a high-strength chain max'er & a supporting group.</p><p></p><p>Run forward to try to get within 5' reach, get tripped & suffer huge penalties/take damage. Take a 5' move to get to 10' reach (intending to take another 5' move the next round... noting that "You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance")... the chain guy hits/trips you at 10' reach, and takes a 5' move backwards to put you out of effective range. </p><p>Use a 10' reach weapon that isn't a cheesy spiked chain, and you can be threatened by 5' reach weapons (including the spiked chain) that you can't respond to.</p><p></p><p>And Trip attacks are made against Touch AC (which ignores armor)... which is insanely good.</p><p></p><p>Combat Reflexes is the big killer because of the 10' reach/5' threaten. A fairly constant declaration is "I try to move within 10' reach of every enemy" unless I force the use of miniatures.</p><p></p><p>The other feats are gravy... Finesse, Improved Trip, Disarm etc. Combat Expertise/Improved Trip are stumbling blocks... but that's just part of the overall min/max build, and factoring 13 INT is really easy with the point-buy method... PLUS, if you just dump into Strength, the +4 STR stat mod for Improved Trip isn't that important anyway.</p><p></p><p>It really is all about tripping and 10'/5' threatening (AoOs). It bugs the heck out of me because it forces me to design encounters based on rules crap for SINGLE players rather than fun for an entire group.</p></blockquote><p></p>
[QUOTE="mayanglyph, post: 1818729, member: 25428"] Exactly. The spiked chain games that I've played in are constant exercises of 5' moves and trip/AoO max'ing. Many enemies can't effectively mount an attack on a high-strength chain max'er & a supporting group. Run forward to try to get within 5' reach, get tripped & suffer huge penalties/take damage. Take a 5' move to get to 10' reach (intending to take another 5' move the next round... noting that "You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance")... the chain guy hits/trips you at 10' reach, and takes a 5' move backwards to put you out of effective range. Use a 10' reach weapon that isn't a cheesy spiked chain, and you can be threatened by 5' reach weapons (including the spiked chain) that you can't respond to. And Trip attacks are made against Touch AC (which ignores armor)... which is insanely good. Combat Reflexes is the big killer because of the 10' reach/5' threaten. A fairly constant declaration is "I try to move within 10' reach of every enemy" unless I force the use of miniatures. The other feats are gravy... Finesse, Improved Trip, Disarm etc. Combat Expertise/Improved Trip are stumbling blocks... but that's just part of the overall min/max build, and factoring 13 INT is really easy with the point-buy method... PLUS, if you just dump into Strength, the +4 STR stat mod for Improved Trip isn't that important anyway. It really is all about tripping and 10'/5' threatening (AoOs). It bugs the heck out of me because it forces me to design encounters based on rules crap for SINGLE players rather than fun for an entire group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you allow the Spiked Chain in 3.5 as-is?
Top