Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you allow the Spiked Chain in 3.5 as-is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1819217" data-attributes="member: 3424"><p>Naturally, the spiked chain fighter will play to his strengths, if you let him.</p><p></p><p></p><p></p><p>There are several ways to get around this problem. Ranged attacks and spells are the most obvious. Spring Attack is another. You could also swarm the spiked chain fighter with more opponents than he has AOOs (and each point of Dexterity means less points in Strength in point-buy games). Or you could just use big, tough creatures that just soak the AOO damage and close to give the spiked chain fighter a real pounding.</p><p></p><p></p><p></p><p>Just take a 5-ft step back and attack.</p><p></p><p></p><p></p><p>The initial touch attack is to check whether you can make the trip attack in the first place. Even if you hit, you're into opposed check territory, and if you don't succeed, you could end up tripped instead of your opponent. Trip is useful against opponents of up to your size and strength, but against larger and stronger opponents, it's less useful. Plus, you can also trip with a whip (at longer range, too), a guisarme, a halberd or a flail. If it is a problem, it's not unique to the spiked chain.</p><p></p><p></p><p></p><p>You need good Dexterity to get the most use of Combat Reflexes, and in point-buy games, that means less Strength (which makes trip less of a problem). Moving within 10 feet of every enemy isn't a great tactic for AOOs anyway, since spellcasters can take a 5-ft step out of reach, and meleers can take a 5-ft step to close.</p><p></p><p></p><p></p><p>As mentioned, for Combat Reflexes you need good Dexterity and for tripping you need good Strength, and Intelligence 13 for Improved Trip. In a point-buy game, there is a natural trade-off.</p><p></p><p></p><p></p><p>Try designing a few encounters around ranged weapons, spells, incorporeal creatures, grapplers, creatures with Spring Attack, and really big creatures that soak AOO damage and close to give the spiked chain fighter a real pounding.</p><p></p><p>If all the encounters are designed around straight melee combat, it's not difficult to see why the spiked chain fighter is effective.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1819217, member: 3424"] Naturally, the spiked chain fighter will play to his strengths, if you let him. There are several ways to get around this problem. Ranged attacks and spells are the most obvious. Spring Attack is another. You could also swarm the spiked chain fighter with more opponents than he has AOOs (and each point of Dexterity means less points in Strength in point-buy games). Or you could just use big, tough creatures that just soak the AOO damage and close to give the spiked chain fighter a real pounding. Just take a 5-ft step back and attack. The initial touch attack is to check whether you can make the trip attack in the first place. Even if you hit, you're into opposed check territory, and if you don't succeed, you could end up tripped instead of your opponent. Trip is useful against opponents of up to your size and strength, but against larger and stronger opponents, it's less useful. Plus, you can also trip with a whip (at longer range, too), a guisarme, a halberd or a flail. If it is a problem, it's not unique to the spiked chain. You need good Dexterity to get the most use of Combat Reflexes, and in point-buy games, that means less Strength (which makes trip less of a problem). Moving within 10 feet of every enemy isn't a great tactic for AOOs anyway, since spellcasters can take a 5-ft step out of reach, and meleers can take a 5-ft step to close. As mentioned, for Combat Reflexes you need good Dexterity and for tripping you need good Strength, and Intelligence 13 for Improved Trip. In a point-buy game, there is a natural trade-off. Try designing a few encounters around ranged weapons, spells, incorporeal creatures, grapplers, creatures with Spring Attack, and really big creatures that soak AOO damage and close to give the spiked chain fighter a real pounding. If all the encounters are designed around straight melee combat, it's not difficult to see why the spiked chain fighter is effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you allow the Spiked Chain in 3.5 as-is?
Top