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*TTRPGs General
Do you always need to save the world
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<blockquote data-quote="Razjah" data-source="post: 6293047" data-attributes="member: 98806"><p>I hate saving the world. As a player it is fun.. the first time. As a character, why? Obviously, it matters to save the world. But trying to grasp saving so many people and having such an impact... the mind struggles. I much prefer to focus on things that matter more to the characters.</p><p></p><p>Take the Dresden Files, Harry saves the world several times, but often he is hanging out in Chicago, saving the area. The stuff he stops could easily spread out of Chicago, but it rarely would impact the whole world immediately. </p><p></p><p>I much prefer that. Saving the kingdom- awesome. Yeah, stopping that demon probably saved the world. But the PCs spent 6 months fighting the French, they hate them. They wanted to save England. Saving all the innocent NPCS in France is just a perk. </p><p></p><p>Also, as a player there is world-saving fatigue. If the game continues, the GM basically must keep throwing world ending problems at the PCs. The players stop caring as much about the world and the characters reflect it. In the Dresden Files game I played, the characters were extremely jaded about world ending issues. "We saved the whole world twice, this month alone. Three times before that. We'll do it again this week." We had in character jokes about how to pluralize apocalypse. </p><p></p><p>I much prefer stuff like Conan and the Black Company. Croaker and the Black Company fight to save the world multiple times, but they are really fighting for their comrades and their pay. The world is not their major concern. I would rather play games where my PC is fighting for hearth and home. Failure is not an option because his home would be destroyed. Not because the whole kingdom is destroyed- his home. His loved ones.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6293047, member: 98806"] I hate saving the world. As a player it is fun.. the first time. As a character, why? Obviously, it matters to save the world. But trying to grasp saving so many people and having such an impact... the mind struggles. I much prefer to focus on things that matter more to the characters. Take the Dresden Files, Harry saves the world several times, but often he is hanging out in Chicago, saving the area. The stuff he stops could easily spread out of Chicago, but it rarely would impact the whole world immediately. I much prefer that. Saving the kingdom- awesome. Yeah, stopping that demon probably saved the world. But the PCs spent 6 months fighting the French, they hate them. They wanted to save England. Saving all the innocent NPCS in France is just a perk. Also, as a player there is world-saving fatigue. If the game continues, the GM basically must keep throwing world ending problems at the PCs. The players stop caring as much about the world and the characters reflect it. In the Dresden Files game I played, the characters were extremely jaded about world ending issues. "We saved the whole world twice, this month alone. Three times before that. We'll do it again this week." We had in character jokes about how to pluralize apocalypse. I much prefer stuff like Conan and the Black Company. Croaker and the Black Company fight to save the world multiple times, but they are really fighting for their comrades and their pay. The world is not their major concern. I would rather play games where my PC is fighting for hearth and home. Failure is not an option because his home would be destroyed. Not because the whole kingdom is destroyed- his home. His loved ones. [/QUOTE]
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