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Do you always need to save the world
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<blockquote data-quote="Nagol" data-source="post: 6293327" data-attributes="member: 23935"><p>I guess 35 years isn't too long in the scheme of things.</p><p></p><p>I don't roll dice where I won't accept the result; I don't introduce situations I won't follow through on.</p><p></p><p>My last D&D campaign saw the Material Plane being threatened by a parasite sapping the energies normally flowing between it and the Outer Planes. The PCs discovered there were three outcomes: </p><p></p><ol> <li data-xf-list-type="ol">They manage to find a way to stop the parasite and life goes on</li> <li data-xf-list-type="ol">They fail to stop the parasite and a group of evil spell casters (including potentially one PC) manages to capture a fraction of the power and become the Sorcerer Kings of a new Dark Sun setting</li> <li data-xf-list-type="ol"> Everyone fails and everything dies a slow lingering death (the PCs found a plane undergoing the last throes of such a death).</li> </ol><p></p><p>I was comfortable with pursuing any of the outcomes to their conclusion and my players know it.</p><p></p><p>Besides. a drastic change like that (or like the time the PCs failed to stop the nuclear war in a CHAMPIONS game I ran) doesn't mean the campaign has to end -- it just means the campaign will be very different if the table wants to continue.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6293327, member: 23935"] I guess 35 years isn't too long in the scheme of things. I don't roll dice where I won't accept the result; I don't introduce situations I won't follow through on. My last D&D campaign saw the Material Plane being threatened by a parasite sapping the energies normally flowing between it and the Outer Planes. The PCs discovered there were three outcomes: [LIST=1] [*]They manage to find a way to stop the parasite and life goes on [*]They fail to stop the parasite and a group of evil spell casters (including potentially one PC) manages to capture a fraction of the power and become the Sorcerer Kings of a new Dark Sun setting [*] Everyone fails and everything dies a slow lingering death (the PCs found a plane undergoing the last throes of such a death). [/LIST] I was comfortable with pursuing any of the outcomes to their conclusion and my players know it. Besides. a drastic change like that (or like the time the PCs failed to stop the nuclear war in a CHAMPIONS game I ran) doesn't mean the campaign has to end -- it just means the campaign will be very different if the table wants to continue. [/QUOTE]
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