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Do you always need to save the world
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<blockquote data-quote="Ahnehnois" data-source="post: 6293339" data-attributes="member: 17106"><p>I have run a variety of stories centered around bringing about the end of the world, as a sort of Ragnarok-like battle of the dragons and gods is inherent to my campaign setting. To me, that adds a different feel, and of particular importance it establishes the experience of living in the world as finite. That's different than saving the world and going back to the status quo; "reset button" narratives I think might be part of the predictability you're talking about.</p><p></p><p>However, I've also moved on to narrowing the focus and making the stakes more character-based. It's harder to do. Particularly in D&D, you have to justify to busy adults why they should be spending four hours of their week immersed in your story. That story has to feel big and important. But I think a skilled DM can sell smaller stakes as being compelling and important.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6293339, member: 17106"] I have run a variety of stories centered around bringing about the end of the world, as a sort of Ragnarok-like battle of the dragons and gods is inherent to my campaign setting. To me, that adds a different feel, and of particular importance it establishes the experience of living in the world as finite. That's different than saving the world and going back to the status quo; "reset button" narratives I think might be part of the predictability you're talking about. However, I've also moved on to narrowing the focus and making the stakes more character-based. It's harder to do. Particularly in D&D, you have to justify to busy adults why they should be spending four hours of their week immersed in your story. That story has to feel big and important. But I think a skilled DM can sell smaller stakes as being compelling and important. [/QUOTE]
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Do you always need to save the world
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