carborundum
Adventurer
The poll about DR reminded me about a situation that came up the other day.
The characters are all first level and came up against some zombies, which had DR/slashing.
The first player who hit it with his stick was a wizard and the blow ended up doing no damage. I figured he had not so much experience with this sort of situation and rolled a quick spot check for him, just to see what sort of roll I got. I was thinking a low check (maybe 5-BAB) would be enough to get suspicious. It was a one (hooray) so I just said that it was still standing and didn't seem staggered or bothered. Later he hit it for maximum damage and I crossed a few points off it, rolled another really useless spot check and repeated the same story.
The player figured out what was going on was slightly upset that I hadn't interrupted the narrative to actually say the words Damage Reduction. I said that his character hadn't really noticed anything beyond the fact that it was surprisingly tough but he said he'd prefer to know as a player and role-play it.
I'm inclined to believe that this meta-knowledge would immediately make his character more suspicious than he had been.
No big deal but I'm wondering if there's an actual rule I missed about how soon the player should know the mechanics of the situation - certainly with 1st level characters.
The characters are all first level and came up against some zombies, which had DR/slashing.
The first player who hit it with his stick was a wizard and the blow ended up doing no damage. I figured he had not so much experience with this sort of situation and rolled a quick spot check for him, just to see what sort of roll I got. I was thinking a low check (maybe 5-BAB) would be enough to get suspicious. It was a one (hooray) so I just said that it was still standing and didn't seem staggered or bothered. Later he hit it for maximum damage and I crossed a few points off it, rolled another really useless spot check and repeated the same story.
The player figured out what was going on was slightly upset that I hadn't interrupted the narrative to actually say the words Damage Reduction. I said that his character hadn't really noticed anything beyond the fact that it was surprisingly tough but he said he'd prefer to know as a player and role-play it.
I'm inclined to believe that this meta-knowledge would immediately make his character more suspicious than he had been.
No big deal but I'm wondering if there's an actual rule I missed about how soon the player should know the mechanics of the situation - certainly with 1st level characters.