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Do you believe in a balanced party?
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<blockquote data-quote="JoeBlank" data-source="post: 2205226" data-attributes="member: 1806"><p>I voted no, but the caveat is the players and/or the DM have to be aware that the group is lacking in some area and adjust accordingly. As DM, I did this for my group by adding a few extra Cure X potions to their treasure because they were lacking a healer. </p><p> </p><p>As a player in the same group (we rotate DMs), we went thru several near-TPKs in a row, and the group could not figure out what they were doing "wrong". The other players are more casual gamers, and do not put as much thought into the game as we ENWorlders like. That is fine by me, but I saw the need to help out so when my dwarf barbarian/rogue went down I made my new character a cleric. The difference in the group's success rate has been very noticeable, and a few of them have pointed out that this is attributable to having ample healing on hand.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 2205226, member: 1806"] I voted no, but the caveat is the players and/or the DM have to be aware that the group is lacking in some area and adjust accordingly. As DM, I did this for my group by adding a few extra Cure X potions to their treasure because they were lacking a healer. As a player in the same group (we rotate DMs), we went thru several near-TPKs in a row, and the group could not figure out what they were doing "wrong". The other players are more casual gamers, and do not put as much thought into the game as we ENWorlders like. That is fine by me, but I saw the need to help out so when my dwarf barbarian/rogue went down I made my new character a cleric. The difference in the group's success rate has been very noticeable, and a few of them have pointed out that this is attributable to having ample healing on hand. [/QUOTE]
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