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Character Builds & Optimization
Do You Build As You Go?
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<blockquote data-quote="Stormborn" data-source="post: 3661426" data-attributes="member: 14041"><p>Sometimes campaign suggestions make me plan out and advancement for a character. For example, if I were told up front we were going to play a pirates game I might start with the plan to go for a specific prestige class. More often it just evolves, but i try to have a guiding concept that will be easy to deal with regardless of the circumstances. For example, my current PC is a Battle Sorcerer who I invisioned as a fantasy take on a wild west gunfighter. So far no need to change my plans in that regard.</p><p></p><p>EDIT: As a DM i have had the opposite happen, a campaign that I changed to accomidate PC design. I had planned on it being an exploration camapign where the PCs were privateer types comissioned by a noble house to recover various artifacts before their rivals did. Not a single PC worked for that (until much later in the campaign when one player created a replacement PC) so the events I had planned changed significantly.</p><p></p><p>SECOND EDIT: We were asked: "Can someone give an example of an event that changes the way someone would level up their PC due to events in the campaign from actual play that is significant? " - The player creates a ranger/cleric dedicated to fighting the undead hordes that wiped out his village but the campaign features almost no undead and instead focuses on aberrations. The player creates a rogue he invisions as a stealthy fighter only to find out that most of the enemies can't be SA'd so he takes some levels of wizard to make him more effective. The pirate character winds up in the deep jungle for 5 levels and so changes to ranger. Typically IME this comes because the DM fails to communicate the expectations of the campaign to the player; or because roleplaying concerns and opportunities change the character concept over tiem.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3661426, member: 14041"] Sometimes campaign suggestions make me plan out and advancement for a character. For example, if I were told up front we were going to play a pirates game I might start with the plan to go for a specific prestige class. More often it just evolves, but i try to have a guiding concept that will be easy to deal with regardless of the circumstances. For example, my current PC is a Battle Sorcerer who I invisioned as a fantasy take on a wild west gunfighter. So far no need to change my plans in that regard. EDIT: As a DM i have had the opposite happen, a campaign that I changed to accomidate PC design. I had planned on it being an exploration camapign where the PCs were privateer types comissioned by a noble house to recover various artifacts before their rivals did. Not a single PC worked for that (until much later in the campaign when one player created a replacement PC) so the events I had planned changed significantly. SECOND EDIT: We were asked: "Can someone give an example of an event that changes the way someone would level up their PC due to events in the campaign from actual play that is significant? " - The player creates a ranger/cleric dedicated to fighting the undead hordes that wiped out his village but the campaign features almost no undead and instead focuses on aberrations. The player creates a rogue he invisions as a stealthy fighter only to find out that most of the enemies can't be SA'd so he takes some levels of wizard to make him more effective. The pirate character winds up in the deep jungle for 5 levels and so changes to ranger. Typically IME this comes because the DM fails to communicate the expectations of the campaign to the player; or because roleplaying concerns and opportunities change the character concept over tiem. [/QUOTE]
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