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General Tabletop Discussion
Character Builds & Optimization
Do You Build As You Go?
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<blockquote data-quote="Kaffis" data-source="post: 3661619" data-attributes="member: 10305"><p>Some hazy middle-ground.</p><p></p><p>I frequently stat out some 20 level builds when I'm first creating a character, to get an idea of how much I can cram in what with pre-requisites and such, or get an idea about how many levels I should limit myself to if I want to pick up this feature on a multiclass or whatnot.</p><p></p><p>That rarely survives intact, however. Mostly, I try to start a character that will work towards an archetype or interesting gimmick by level 10, and then just keep my planning 3-4 levels out as I actually play.</p><p></p><p>For instance, I've got a rogue/swashbuckler who will be taking levels of thief acrobat as a from-the-rigging fighting pirate. That's a concept that is mostly nailed down mechanically around level eight or nine, so as long as I keep an eye on getting my prereqs taken care of, I've got plenty of fiddle room to chuck a "planned" feat for something that I come up short and think would be useful in game, or tweaking exactly what my level balance of rogue/swashbuckler is, etc.</p><p></p><p>Or my brand new scout/barbarian with whom I decided I'd like to finally get around to trying out a Complete Warrior tactical feat with, and so will probably take Raptor School along with slippers of spider climb in a heavy dungeoneering campaign. So far, that's about all I've pre-determined. The math on a raging, skirmishing, death from above power attack looks decent enough to survive, so what else I pick up to complement it doesn't really concern me and we'll see what happens.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3661619, member: 10305"] Some hazy middle-ground. I frequently stat out some 20 level builds when I'm first creating a character, to get an idea of how much I can cram in what with pre-requisites and such, or get an idea about how many levels I should limit myself to if I want to pick up this feature on a multiclass or whatnot. That rarely survives intact, however. Mostly, I try to start a character that will work towards an archetype or interesting gimmick by level 10, and then just keep my planning 3-4 levels out as I actually play. For instance, I've got a rogue/swashbuckler who will be taking levels of thief acrobat as a from-the-rigging fighting pirate. That's a concept that is mostly nailed down mechanically around level eight or nine, so as long as I keep an eye on getting my prereqs taken care of, I've got plenty of fiddle room to chuck a "planned" feat for something that I come up short and think would be useful in game, or tweaking exactly what my level balance of rogue/swashbuckler is, etc. Or my brand new scout/barbarian with whom I decided I'd like to finally get around to trying out a Complete Warrior tactical feat with, and so will probably take Raptor School along with slippers of spider climb in a heavy dungeoneering campaign. So far, that's about all I've pre-determined. The math on a raging, skirmishing, death from above power attack looks decent enough to survive, so what else I pick up to complement it doesn't really concern me and we'll see what happens. [/QUOTE]
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